Anti-Deletes ;?

 [MM]ChironAge


Posted 3 February 2013 - 11:54 pm
I have a new map in the works, but people always delete razes, so naturally I tried to implement an anti-delete. However, I followed step by step instructions, and it's still damn confusing! ;grr Can anyone help me or do it for me? ;?
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 _Ox_Weapon_xO_


Edited 4 February 2013 - 12:30 am by _Ox_Weapon_xO_
How many towers are in your scenario per player?

I can't remember specifically how the triggers are made. I'll look later in a couple days when I have time. I do know the anti-delete here works flawlessly: [You must login to view link]

I'd also search AOK heaven games more in-depth for scenario designing resources.

Something about creating a horse with every raze and if the horse isn't there when an object is razed the player gets booted...
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 [BalaaM_]CaNeK


Posted 4 February 2013 - 12:56 am
BF_Basse wrote:
You'll need some kind of raze-counter first:

Trigger: Raze-counter
Starts: ON
Looping: YES
Condition: Accumulate Attribute: 1 Razing
Effect: Tribute: 1 Razing from Player to GAIA
Effect: Activate Trigger: Building Razed

Then a trigger to deactivate the Building Deleted trigger if it was razed:

Trigger: Building Razed
Starts: OFF
Looping: NO
Condition: Timer: 2
Effect: Deactivate Trigger: Building Deleted

This trigger activates the delete-detection trigger:

Trigger: Building Lost
Starts: ON
Looping: NO
Condition: Destroy Object: Desired Object
Effect: Activate Trigger: Building Deleted

If the building was deleted, this trigger will fire:

Trigger: Building Deleted
Starts: OFF
Looping: NO
Condition: Timer: 4
Effect: Punishment for Deleting building

Instead of "Destroy Object" you can use "Own Fewer Objects". This means you can have a "looping" delete-detection when. For example:

Trigger: Building Lost
Starts: OFF
Looping: NO
Condition: Own Fewer Objects: 0 The Accursed Tower (Let's say you start with only 1 tower)
Effect: Activate Trigger: Building Deleted
Effect: Activate Trigger: Re-activate Building Lost

Trigger: Re-activate Building Lost
Starts: ON
Looping: OFF
Condition: Own Objects: 1 The Accursed Tower
Effect: Activate Trigger: Building Lost

I hope this works. It's been a while since I used it last, so there might be something wrong, not sure :)
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 _Ox_Weapon_xO_


Edited 4 February 2013 - 1:36 am by _Ox_Weapon_xO_
^Very good, yes.
You'll also need AOKTS to have razes as an atrribute.

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If you're making this scenario for the AOFE expansion you'll need a different version of that though. Just lmk if that's the case/you can't find it.
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 [MM]ChironAge


Edited 6 February 2013 - 4:16 am by [MM]ChironAge
OK, so I failed again, I give up now ;grr So if anyone is willing to do it for me that'd be great since i'm close to my deadline with this map. ;sadblush If not I will have to figure something out. ;fear
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 [MM]ChironAge


Posted 7 February 2013 - 2:29 am
;yahoo Thanks a lot for your help. PM sent.


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