Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > CBA glitch: castle spawns units even if dead
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In this match, after Vikings destroyed 3 of my (Persian) castles, one kept spawning units (haystack didnt create). (I blocked itwith walls to keep the game fair, so I don't think it needs reset, as we won fairly after.)
The only explanation I can find is that the trigger that makes the haystack, after the castle gets destroyed, fires a single time, (when it should loop until done), and if the place is already blocked by an attacking unit, the haystack isnt places and spawn trigger still works.
Can you fix it, please?
In this match, after Vikings destroyed 3 of my (Persian) castles, one kept spawning units (haystack didnt create). (I blocked itwith walls to keep the game fair, so I don't think it needs reset, as we won fairly after.)
The only explanation I can find is that the trigger that makes the haystack, after the castle gets destroyed, fires a single time, (when it should loop until done), and if the place is already blocked by an attacking unit, the haystack isnt places and spawn trigger still works.
Can you fix it, please?
good luck building on ice
oh yeah i didn't realise they'd changed it