DEATHROW - Balancing and Improvements

 _IYIastA_


Edited 31 January 2014 - 1:58 pm by _IYIastA_
Deathrow is a blood map which is almost exactly the same as Gwarz with three key differences:
  • No villagers
  • No market
  • All tech is off

I intend to edit deathrow to make it a more balanced and fun map to play with random civs. Some of these changes may be applicable to Gwarz as well. I will just leave my initial thoughts here and wait for feedback.
  • Add market
  • Nerf overpowered civilisations
  • Rebalance tributes
  • Change the requirements for heroes
  • Change the HP of the tower, maybe.
  • Add Anti-Delete
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 [Pt_]SuTheNoob


Posted 31 January 2014 - 1:20 pm
Deathrow is a blood map which is almost exactly the same as Gwarz with two key differences:
No villagers
No market
No all tech
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 Coat_of_Arms


Posted 31 January 2014 - 1:31 pm
Add market
Nerf overpowered civilisations
[*] Rebalance tributes
[*] Change the requirements for heroes
[*] Change the HP of the tower, maybe.
[*] Add Anti-Delete
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 _IYIastA_


Posted 31 January 2014 - 1:31 pm
Deathrow is a blood map which is almost exactly the same as Gwarz with two key differences:
No villagers
No market
No all tech

^^ Thanks. Been too long since I even played the map.
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 _IYIastA_


Edited 31 January 2014 - 1:35 pm by _IYIastA_
Add market
Nerf overpowered civilisations
[*] Rebalance tributes
[*] Change the requirements for heroes
[*] Change the HP of the tower, maybe.
[*] Add Anti-Delete

Market is the one thing thats always been brought up when I've talked about the map with blood players. To be fair if I changed the resource quan**** you receive, it shouldn't be necessary. However the market does open up new strategies. I'll see if others are agaisnt it.

And... nerfing persians is definitely something that needs to be done at the very least.


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