Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > DEATHROW - Balancing and Improvements
[1]
Displaying 1 - 5 out of 5 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (63 users)
AoKTS updates (42 users)
1.6 reward campaing (36 users)
CBA PathBlood 1.8.0 (31 users)
TIW 2020 Map votes (31 users)
New CBA Hero now supports HD / D... (27 users)
New Voobly Client 2.7 (26 users)
Most active threads in past week:
Old VCOM/Tournament forums (7 posts)
Restore Problem (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
AOM Error "Unsupported Grap... (5 posts)
Cant join voobly to play = Direx... (4 posts)
Voobly disappearing without erro... (3 posts)
I intend to edit deathrow to make it a more balanced and fun map to play with random civs. Some of these changes may be applicable to Gwarz as well. I will just leave my initial thoughts here and wait for feedback.
No villagers
No market
No all tech
Add marketNerf overpowered civilisations[*] Rebalance tributes
[*] Change the requirements for heroes
[*] Change the HP of the tower, maybe.
[*] Add Anti-Delete
No villagers
No market
No all tech
^^ Thanks. Been too long since I even played the map.
Add marketNerf overpowered civilisations[*] Rebalance tributes
[*] Change the requirements for heroes
[*] Change the HP of the tower, maybe.
[*] Add Anti-Delete
Market is the one thing thats always been brought up when I've talked about the map with blood players. To be fair if I changed the resource quan**** you receive, it shouldn't be necessary. However the market does open up new strategies. I'll see if others are agaisnt it.
And... nerfing persians is definitely something that needs to be done at the very least.