Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > =V= Gwarz AC v1.scx - Coming Soon
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (50 users)
New Voobly Client 2.7 (21 users)
1.6 reward campaing (19 users)
Photos of Voobly Players (19 users)
TIW 2020 Map votes (12 users)
AoKTS updates (9 users)
Most legendary aoe player (9 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (37 posts)
🌟 Let's Restart Custom Scenar... (14 posts)
Error al lanzar la partida (4 posts)
AOM Error "Unsupported Grap... (3 posts)
game just closed (2 posts)
no record games anymore in voobl... (2 posts)
how can i download the game? (2 posts)
I prefer charlies idea of building rams from siege workshop and I think I'll just go for that.
The walls issue was only really valid in the case of persians in random/mirror since walling them in was the only option. With the change to populations, persians are still pretty powerful but require a lot of investment for not as much gain as they one got.
Is everyone satisfied that these changes are beneficial and not going to drastically change the gameplay of the map?
I didn't.
One change actually affects gwarz as played by experts. Trust a totally inactive player to complain.
Moving on... there needs to be a solution to stalemate games. Any suggestions?
Wanna go smosh route and have you die for 5k kills