Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
48 User(s) are reading this topic (in the past 30 minutes)
0 members, 48 guests
0 members, 48 guests
Şu an en popüler:
Word Association (79 kullanıcı)
AoKTS updates (46 kullanıcı)
CBA PathBlood 1.8.0 (39 kullanıcı)
1.6 reward campaing (36 kullanıcı)
€100 OPEN Challenge - CBA HERO (30 kullanıcı)
TDII (27 kullanıcı)
New CBA Hero now supports HD / D... (23 kullanıcı)
Geçen haftaki en aktif konular:
#ReviveCS - Proposal (34 gönderi)
1.0c shows in game instead of 1.... (10 gönderi)
Voobly disappearing without erro... (7 gönderi)
Error al lanzar la partida (5 gönderi)
1.6 Out of sync without any play... (4 gönderi)
Error : 50000000 (4 gönderi)
WRONG GAME ROOM NUMBER INVITE (4 gönderi)
I have no words. This can be used in rpg maps and single player scenarios, or even everywhere. Think about a CBA where you can switch to other unit by just using taunts. 24
I will look into those scenarios which aren't working.
In summary, this is what I can do:
✓ Fix "Sync ID to Display Order" so it doesn't break scenarios.
✓ Search for triggers.
✓ Copy & paste range of triggers.
✓ Copy & paste all of triggers.
✓ Cut and paste triggers.
✓ Delete all triggers.
✓ Complete redesign of Trigger View (Lots of work)
∘ Program won't lag on the trigger list view.
✓ Drag and drop. It's possible only after a total redesign of the
trigger tree view.
The redesign:
∘ Triggers won't expand to see conditions and effects.
∘ A separate list for the conditions and effects of selected trigger.
∘ A trigger context limit.
∘ Say number of total triggers, how many are being displayer,
∘ how many not displayed before and after.
✓ Select multiple triggers. Only possible after the redesign.