Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Question: Civ detection with 1.4 RC
[1]
Displaying 1 - 5 out of 5 posts
2 User(s) are reading this topic (in the past 30 minutes)
0 members, 2 guests
0 members, 2 guests
What's popular right now:
Word Association (37 users)
AoKTS updates (27 users)
1.6 reward campaing (25 users)
Photos of Voobly Players (24 users)
TDI-Trees for Age of Empires II:... (16 users)
CBA PathBlood 1.8.0 (15 users)
Public Beta - New Voobly Client ... (10 users)
Most active threads in past week:
crash (5 posts)
thread on autosave (4 posts)
Setting up port forwarding in ro... (4 posts)
Cannot advance the speed of the ... (3 posts)
ROMANOS BUG (3 posts)
1.6 patch lot of bugs. (2 posts)
Not able to compare ratings (2 posts)
I need to detect civ without researching unique / elite tech. I think i heard in 1.4 RC there is one new tech for each civ, which do nothing and is here just to detect them, where can i find their ids ?
Thanks for help.
In addition, with age3 you can see which technology what ID have, with that information you can edit aokTS's xml file and rename that id what you want for easier searching.
Ive added a scenario as attachment which I made some time ago which has exactly this, only for player 1 though. But it should be enough to understand how it works.
Hope I could help
Thanks for helping
This hidden research used in cba and blood of the hill too for few civ where elite UU and UT not allowed from begin.