Question: Civ detection with 1.4 RC

 syssouffle


Posted 25 November 2014 - 8:00 pm
Hi,

I need to detect civ without researching unique / elite tech. I think i heard in 1.4 RC there is one new tech for each civ, which do nothing and is here just to detect them, where can i find their ids ?

Thanks for help.
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 [MM]Gallas


Edited 25 November 2014 - 9:14 pm by [MM]Gallas
No need 1.4 you can do in 1.0c too just use aokTS. Check pics for example:

az80ztb8p8q6cw9k44yf02vetopzw3yw

In addition, with age3 you can see which technology what ID have, with that information you can edit aokTS's xml file and rename that id what you want for easier searching.
Attachments:
UU.PNG (file size: 53.89 KB)

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 [dv8]OrangWuTang


Posted 25 November 2014 - 9:54 pm
You can do it without researching the Elite and Unique tech. But you have to research Fast Fire Ship, Shipwright, Stone Shaft Mining, Gold Shaft Mining, Two Man Saw, Crop Rotation and Fortified Walls.

Ive added a scenario as attachment which I made some time ago which has exactly this, only for player 1 though. But it should be enough to understand how it works.

Hope I could help ;)
Attachments:
Test4.scx (file size: 9.75 KB)
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 syssouffle


Posted 25 November 2014 - 10:11 pm
Ok so if i understood well all civ have one tech "A: Elite Unit" which have no impact on the game.

Thanks for helping :)
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 [MM]Gallas


Edited 25 November 2014 - 10:18 pm by [MM]Gallas
not just units:
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This hidden research used in cba and blood of the hill too for few civ where elite UU and UT not allowed from begin.
Attachments:
avail.PNG (file size: 17.88 KB)




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