Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
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For some reason players on the side had extra gate ends they have been removed.
Blocked in randomizer transports so the cant be moved if game freezes at start.
Fixed some unit spawns.
I am now confident there are no bugs in this map. I have had unit changing triggers running for over an hour with no errors.
Minor improvements.
=V= Roulette Blood v4_6.scx
Congrats on winning the Scenario contest
You can no longer receive the same unit or the same hero twice in a row.
Subotai pop reduced to 30.
Fixed issue where 2 players change the same players unit at the same time.
Removed rain/snow cycle, doesn’t really work as it should in multiplayer and most people dislike it.
also i don't get why this trash bad map won a CS mod contest..
a map that randomly any player start with a bad unit, have to change that wasting res on another bad or worse units even.
when you buy the hero spawn, any player can change it for some trash unit like skirm or halberdier to fight vs subo/nobunaga/kushluk or something like theses.
it's like you dont need anything special to win in this map, just some sort of luck and rush a guy like a jerk with team and encourage from ppl who know how this work, to point**** with this map.
it's funny how this map will be supported by many ppl telling me im wrong with some stuffs like "I don’t know why it’s a hard concept for a cs “pro” when people in npl easily understand the map" or "this map tecnically is strategic" and many like these.
welcome to the place that support the dumbest stuff ever made.
also i don't get why this trash bad map won a CS mod contest..
a map that randomly any player start with a bad unit, have to change that wasting res on another bad or worse units even.
when you buy the hero spawn, any player can change it for some trash unit like skirm or halberdier to fight vs subo/nobunaga/kushluk or something like theses.
it's like you dont need anything special to win in this map, just some sort of luck and rush a guy like a jerk with team and encourage from ppl who know how this work, to point**** with this map.
it's funny how this map will be supported by many ppl telling me im wrong with some stuffs like "I don’t know why it’s a hard concept for a cs “pro” when people in npl easily understand the map" or "this map tecnically is strategic" and many like these.
welcome to the place that support the dumbest stuff ever made.
Not really my kind of map due to it's slow paced nature... BUT the concept is great, yeah it has a luck factor but that's what makes the map unique.
Managing, figuring out ways to get food, and finding a way to not be left behind is actually much more important than the unit luck and that's quite cool.
Yes, it's a cool map.
Yes, it's balanced enough.
Yes, it has enough food so noone should starve.
Keep up the good work.
Yes everyone that doesn't agree with you is a jerk.
you are kidding me.
something useless.
Its not meant to be, other maps are preidctable you know the unit lines, you know what your facing next.
Units exponentually increase so once your behind its difficult to recover.
In this map your meant to be adaptive you use your food wisely, there is also risk and reward factor. Do I keep food for panic or risk new unit or hero or make rams to harvest food through razings and vils to gather and hold mid. Do I change opponent or myself?
Kills unlock better units and heroes isn't this enough?
I don't think your balance compliant is valid when CBA is the top scenario and you don't compain about it.
In saying that I will be working on some balances soon.
Its not meant to be, other maps are preidctable you know the unit lines, you know what your facing next.
Units exponentually increase so once your behind its difficult to recover.
In this map your meant to be adaptive you use your food wisely, there is also risk and reward factor. Do I keep food for panic or risk new unit or hero or make rams to harvest food through razings and vils to gather and hold mid. Do I change opponent or myself?
Kills unlock better units and heroes isn't this enough?
I don't think your balance compliant is valid when CBA is the top scenario and you don't compain about it.
In saying that I will be working on some balances soon.
This map is really good and balanced, I played several 1v1 / 2v2, and I realized the ability to project your game you must have, you know when to buy a hero and when not, since the enemy can change the unit (hero), when you need bought villagers or rams to get more food or deaths, in 4v4 this would be really interesting to see, just need more promotion, and that people know how to play it, I dont see anything counterproductive, it's part of luck but mostly of strategy and knowledge handle the advantage and endure at the disadvantage.