Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Blue Blood
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After actually playing it for the first times, I felt like the gameplay is a bit too slow, at least slower than I imagined, so I made the map slightly smaller. The neutral area is 3 tiles smaller on each side and the bases are redesigned so the main spawn is closer to the gates/middle. Its not a big change but I hope it will speed up the gameplay at least a bit. Here you can see what has changed:
Other things that I changed are basically just smaller fixes/adjustments:
- Added an anti-spawn-block for all main spawns
- Restriced Heated Shot, so people cant research it since there are no ships, no camels and no sabs which would be effected by it
- fixed the time for the tower spawns. I must have been to tired when I made those yesterday so I miscalculated some simple numbers 11 Now they will spawn at 7:30, 15:00, 22:30 and so on like its supposed to be.
Here is the new file link which I also updated in my original post: [You must login to view link]
and scout cavarly starts at stand group, it makes patrol control lil hard
My point is, well done on creating something new. I hope it takes off though I wouldn't count on it as people would rather play their old boring maps like RADICAL blood and other such total trash from ten + years ago.
My point is, well done on creating something new. I hope it takes off though I wouldn't count on it as people would rather play their old boring maps like RADICAL blood and other such total trash from ten + years ago.
I feel in aoc cs, a lot of the older maps are actually the best balanced on the whole. Things like woa, grave etc are well balanced maps, and a number of these maps are certainly more balanced than CBA.
My point is, well done on creating something new. I hope it takes off though I wouldn't count on it as people would rather play their old boring maps like RADICAL blood and other such total trash from ten + years ago.
I feel in aoc cs, a lot of the older maps are actually the best balanced on the whole. Things like woa, grave etc are well balanced maps, and a number of these maps are certainly more balanced than CBA.
They may be inherently more balanced/fair because everyone basically gets the same **** compared to CBA. CBA has that randomness/variation factor which makes it so fun. Everyone has different units, every game is different. Now I wouldn't call that unbalanced, but a necessary and integral part of the gameplay. On the whole, CBA is very balanced, credit to the countless updates and balance tweaks that it required based on its gameplay design.
Radical is just a complete cluster**** of random hero sequences. I suspect people cling to ****ty maps because of course, they are good at them. Personally I can't understand why people would want to play Graves and grind it out for 2 hours with a map that promotes a very repetitive and long battle of attrition.