Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > New mod idea!
[1]
Displaying 1 - 4 out of 4 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
Что интересно прямо сейчас








AoKTS updates (110 пользователи)

Word Association (83 пользователи)

CBA PathBlood 1.8.2 (50 пользователи)

1.6 reward campaing (49 пользователи)

CBA HERO v18 (34 пользователи)

what does the file age2_x1.xml d... (30 пользователи)

New CBA Hero now supports HD / D... (26 пользователи)
Самые активные темы за последнюю неделю:






Strange bug (6 посты)

Unable to spec 1.6 game data games (6 посты)

a problem in download (4 посты)

Elite skins for 1.6 (3 посты)

Is the last official update (2.0... (1 посты)
My idea is having some kind of a gungame. You may have seen gungames in other games.
But how can you possibly have a gungame? By switching units. The specific order isn't done yet, but the idea is that when you kill an enemy unit, your unit automatically upgrades. The units to be used are non unique ones, going through barracks, archery range, stable, and siege workshop. The last kill in gungames is usually a knife kill, so, to remain faithful to the style, the last unit will be a Spanish villager (with Supremacy).
Example: you start with a militia. Kill one opponent, you get man at arms. When you get to champion, and kill someone, you change to archer. Kill someone, crossbowman. And so on, changing between all units previously mentioned.
If it cannot be done with triggers, I'll also need help or tips to mod.
And about guns
arms race is just a new stupid name VALVe made up