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Ideas Moving Forward TIW

Poll: Do you want another TIW tournament?
Yes
No
I don't play therefore I don't care for it.
 [ViCiouS]EyeZz_


Join Date: 19 September 2010
Posts:5405
Posted 20 March 2016 - 6:55 am
Okay I've written this while I sit bored waiting for my freight removal to pick my stuff up ahead of my move. I feel it's best to bring up points of interest while we are actually playing TIW and it is fresh for us as a group. My thought process is to present ideas I think can improve the quality of the tournament, and reduce problems the current TIW suffers.

What I ask is for people to share what points they agree with, disagree with or are undecided on. It can be as simple as "I agree with point 1,2,4 and 7. Disagree with 3, 5 and 6. Undecided on 8." Feedback is an incredibly valuable tool for business and event organisers. A company is lucky to get 1 from 7 people giving feedback, and that feedback is usually a "yeah that was good/bad" without an explanation. So if we expect more from Army1/whoever decides to run the next big tournament for CS, it's only fair we give them the tools and information to attempt it.

I won't necessarily give a definite choice/solution, it may just be addressing something needs changing and some ways to achieve that in order to get our community thinking.

Points to consider:

1. Change the format up instead of the 1v1/2v2/TG we have.

I find that it's a very popular format. I also think it'll become stale if it's continually used, which is why I propose changing it up. We also have issue with teams wanting 4v4 over 3v3 in some situations. We can address both of these issues simply changing the format up a bit.

Perhaps two sets of 2v2s worth one point each, two 4v4 maps and then finish with two 3v3 maps rolling into a 3v3 Random decider if need be.

2. Eliminating one map specialists.

We've seen complaints of people recruiting a player just to use for RCB, or CBA Hero, or an Rmer for Europe etc. What we have seen is the bigger clans gain more members and the little clans struggle with their limited roster.

I propose a ruling where if a player is selected, they must play a minimum amount of maps. I am thinking 3 is a suitable number. This may encourage bench players to form their own teams to get involved in the action, without of course having to leave their respective clans to achieve this.

3. Reduce the map pool and promote a more competitive map list opposed to a "well-rounded map list".
There's argument on teams using obscure maps to burn vetoes or pick up cheap wins, which I think detracts from the competitiveness of our game and turns it into a political sideshow. I'm a big supporter of using a set list like that used in the XceL/Eot_ wars.

Of course we would need to facilitate a criteria for what maps can and can't make the cut.

4. Respecting clans scheduling topics and discussions.

It's pathetic that topics are being locked, making scheduling more difficult than required. If a forum member is not part of either team involved in the scheduling, they should not be posting - otherwise they incur some kind of punishment to their team or themselves. Whether it be a loss of a point, or a 'red card' and deemed unavailable for a set.

It's evident players are unable to manage themselves professionally yet they treat this tournament like it's a life or death job, so I think it's fitting that our tournament Admin show some conviction and stamp their law.

[Insert proposed ideas here]
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 [BH_]lnIghTzl


Join Date: 9 June 2010
Posts:9156
Posted 20 March 2016 - 8:03 am
for the last part i'd suggest to temp ban those who interfere between clan discussions
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 [dv8]OrangWuTang


Join Date: 21 August 2012
Posts:1419
Posted 22 March 2016 - 3:07 am
tldr I need an option for I play but I dont care, so Ill go with No now.


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