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Current Maximum Prize pool : 200$
Announcement
VCOM is grateful to announce a Europe 2v2 Tournament which is a very well played old school map of CS. The tournament will be hosted by
Bringing our grand total to $200
Settings
NB! It is your duty to make sure the Game Settings are correct!
Dates and Sign Ups
Rounds
Prizes
The Prizes are a subject to change according to number of Sign Ups and other donations.
Rules
Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team. Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team. A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.
Any and all rules may be changed by the tournament organizers on or before the night. All rulings by the official VCOM tournament organizers are final.
also link to map download, plz ty
How do you define unplayable lag?
Plenty of people complain that australian lag is bad, but it's certainly playable for me
also link to map download, plz ty
Map link added.
Plenty of people complain that australian lag is bad, but it's certainly playable for me
eg. IOC has teams of 4-6 players for a 3v3 tournament, so there are less AWs
Any explanation on how the map works. ie are players set colours (team 1 blue+red, team 2 green+yellow)?
What decides which player spawns where? is host always in one spot, or is it decided by colour?
eg. IOC has teams of 4-6 players for a 3v3 tournament, so there are less AWs
Any explanation on how the map works. ie are players set colours (team 1 blue+red, team 2 green+yellow)?
What decides which player spawns where? is host always in one spot, or is it decided by colour?
eg. IOC has teams of 4-6 players for a 3v3 tournament, so there are less AWs
Any explanation on how the map works. ie are players set colours (team 1 blue+red, team 2 green+yellow)?
What decides which player spawns where? is host always in one spot, or is it decided by colour?
europe 2v2 map
no idea why hes talking about 8 locations when the tournament is using the 6p map but let me give you a quick explanations of the locations
uk - one of the two locations that you can consider a island but still is connected to the main land by shallows
it has two location that you can land on and is very limited in build space if you end up losing sea
france - has about 4 ways to enter the base and multiple landing spots but has more room to expand and very tight pathways out of the base
spain - the biggest area to build on and has 3 spots to land on and multiple pathways into the base which makes it harder to defend then other bases
africa - the second island that has two crossing but narrow building space which makes it harder to build if lost sea but is filled with resources
italy - one of the two locations that is closest to a different location(greece) with multiple ways to enter and landing spots but a lot of building space if needed
greece - same as italy but has more safe building spots compared to italy and is one of the easiest spots to boom
I will chip in $100 to this tournament
Lets get the boys in here
I will chip in $100 to this tournament
well ill bump it to $200!!!!!1