IRC Rules & Settings

 boro_robo


Join Date: 15 June 2016
Posts:311
Edited 10 October 2016 - 9:07 am by boro_robo
IRC-MR-Banner.png


We are pleased to announce the upcoming Inter Random Cup (IRC), aimed at encouraging Intermediate users (1300-1699) to get a taste for tournaments and have some fun! Round up your mates, form a team of 4-6 people and get ready for some wacky MegaRandom action on Voobly!

Contents:

IRC Rules & Settings


General Rules
  1. All Teams must respect the tournament schedule and times for each round. This is a team event and there will be NO exceptions or delays granted to ANY Team. No excuse will be accepted for failing to play in the specified time.

  2. If both Team cannot come to an agreement in scheduling their match, the staff will analyse the situation, schedule, and time zones in order to add a viable Admin Time that suits both Teams to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.

  3. When scheduling all times must be discussed using date and time in GMT time. Check your time in GMT here [You must login to view link]

  4. Every Team Member must respect their opponent. Bad behaviour (determined by staff) will result in a warning and may lead to an immediate disqualification of a whole Team. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.

  5. All Team Leaders have agreed to the No Smurf rule. Each Team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in Team disqualification.

  6. All games MUST be played in the Voobly Tournament Lobby using the VCOM Ladder.

  7. During the Inter Random Cup immediately after completion of each match, the winning Team MUST post the game match links for the tournament games in the Inter Random Cup Recorded Games section of that respective round.

  8. All the games must be scheduled and confirmed by both Teams in the Inter Random Cup Scheduling Forums, informing the other Team of the exact date and time of the arranged games.

  9. In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
    If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of the Inter Random Cup instantly. Subsequently, facts will be analysed and a final decision made.

  10. Once two Teams have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the teams fails to arrive, the waiting team must take a screenshot showing [You must login to view link] (so the current time is clearly visible) with the Intermediate Player Lobby Game Room and post the screenshot in Admin Requests topic, with a link to the post in the Scheduling forums where the game time was arranged and confirmed. This way, tournament admins will know how long the team waited and upon Admins decision, the team that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because the forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished according to rules.

  11. If a game is not recorded, it must be replayed regardless of result and evidence of it.

  12. Each Team Leader MUST be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation.

  13. New rules can be added and current rules can be changed. However, Admins MUST inform the Teams about such changes in the Inter Random Cup Rules & Settings thread. All the latest additions in Rules & Settings will be in red.

  14. No Team will be allowed to refuse the presence of any spectators, but they may ask to have the spectator delay increased up to 10:00 minutes. If either Team wants the spectator delay increased then it must be increased, it does not require an agreement between both teams. Teams MUST wait for the majority of spectators to finish before starting the next game

  15. Players may only sign up for, and play for a single team.


Gaming Rules

  1. The game settings must be the following:
    Quote:
    Game
    : Random Map
    Location
    Size
    : 6 player map
    Difficulty
    : Standard
    Resources
    : Standard
    Population
    : 200
    Game Speed
    : Normal
    Reveal Map
    : Unexplored
    Starting Age
    : Standard
    Victory Condition
    : Conquest
    Teams Together
    : [X] Yes
    All Techs
    : [ ] No
    Allow Cheats
    : [ ] No
    Lock Teams
    : [X] Yes
    Lock Speed
    : [X] Yes
    Record Game
    : [X] Yes
    Building System
    : [SQ] Single Queue

  2. Bugged Maps If a player starts with a bugged map the Team may decide to restart the game, but this must be said during the first 4:00 minutes (game time) without using up their one allowed restart. A bugged map is defined as: a stuck villager or scout or a stone/gold/berry patch completely enclosed by a forest, or otherwise inaccessible.

  3. Restarts:
    In a Best of 3 each Team is awarded one restart each.
    In a Best of 5 each Team is awarded one restart each.

  4. A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). The Team that requests a Restart must resign. When a game is restarted, the civilizations must be the same per player as in the previous attempt.

  5. Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.

  6. Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the Inter Random Cup event and possibly banned from future AoCZone/Voobly events.

  7. All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.

  8. No Inter Random Cup Tournament Admin is allowed to participate for any Team.

  9. By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.


Civilizations Format


Games will be Best of 3 (First player to 2 wins moves on)
Game 1: Team Random
Game 2: Team Random
Game 3: Pick Civ, different civ per player on a team (Enable Hidden Civs in Game settings so teams can not see each other's civs.)

Semi Finals, Grand Final and the 3rd Place round will be Best of 5
Game 4: Switch from Game 3 (Your team takes the 3 civ's that the other team had in Game 3, and they take your 3)
Game 5: Team Random


Misc


Signing Ups & Brackets


1. How to Sign Up
  1. Sign up by replying to the sign up post here.
  2. Sign ups should follow the following format:
    UserNotFound wrote:
    Team Name: xxxx

    Team Captain:
    Highest rated profile link:
    Country of residence:

    Players 2-6:-
    Highest rated profile link:
    Country of residence:

    -> We agree all R&S #SignInUp!
  3. Players MUST play on the account they sign up with.

2. Sign Up Eligibility
  1. Players must be less then 1700 on the RM - 1v1 AND RM - Team Games Ladders
  2. Players must be more then 1300 on the RM - Beginners Ladder [Only if NPL is their main lobby, if you have been playing in MS then don't go to NPL to get 1300]
  3. Teams must have between 4-6 players

3. Brackets can be found: [You must login to view link]


Dates & Plans


Sign Ups : 19th September- 9th October
Brackets released : 10thth October

Round 1 : 10th October - 16th October
Round 2 : 17th October - 30th October [Two weeks are allowed for this round as I will be overseas from 21st - 29th October for the CMTFS LAN Finals in China]
Semi Finals : 31st October - 6th November
Grand Final & 3rd Place Match : 7th November - 13th November


Prizes & Awards


• All Prizes are dependent on Sign Ups. If not enough teams sign up then there may be a reduction or complete removal of some prizes, but the tournament shall continue.
IRC-MR%20Gold.png
IRC-MR%20Silver.png
IRC-MR%20Bronze.png


• If there are more sign ups then expected then premium awards may be added to the top 3 teams.
• Prizes will be awarded to the account that players sign up with, if they play in at least 3 games (not matches).
• For more detailed information about our Premium Membership Benefits, Read the Guide.


Tournament Administrators


*** Any rule can be added/modified at any time as seen fit by VCOM Tournament Admins. This rule exists to stop and punish potential exploitation of loopholes in our current rules.***

Good luck - Have fun all and make this event a success
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 [Lunacy]AkeNo


Join Date: 16 February 2013
Posts:56
Posted 21 September 2016 - 5:25 am
Reveal map: explored
why??
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 boro_robo


Join Date: 15 June 2016
Posts:311
Posted 21 September 2016 - 5:59 am
Whoops

Forgot to change that from IOC ;2blush ;2blush
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 [ADAoE]Pag4nini


Join Date: 6 December 2015
Posts:14
Posted 30 September 2016 - 11:21 am
lol, sux map explored
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 boro_robo


Join Date: 15 June 2016
Posts:311
Posted 30 September 2016 - 1:08 pm
The Map is unexplored now?

Didn't you read, it was a copy+paste mistake 11
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 boro_robo


Join Date: 15 June 2016
Posts:311
Posted 10 October 2016 - 9:07 am
Bugged Maps If a player starts with a bugged map the Team may decide to restart the game, but this must be said during the first 4:00 minutes (game time) without using up their one allowed restart. A bugged map is defined as: a stuck villager or scout or a stone/gold/berry patch completely enclosed by a forest, or otherwise inaccessible.

The Bugged map rule has been updated to reflect the random starts that come with MegaRandom
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 boro_robo


Join Date: 15 June 2016
Posts:311
Posted 20 October 2016 - 2:11 pm
I leave for china tomorrow, so I am unsure of my availability for the next week.

For any and all questions/queries please contact Kigo | _Kigo_


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