Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > CBA Wololo Civ changes
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Changes to AoC civs:
Aztecs: Free Squires and Arson
Britons: Yeomen available only in Imperial Age
Chinese: Castle Age to 250 kills
Franks: Chivalry only available in Imperial Age
Huns: Marauders only available in Imperial Age
Koreans: Get free Thumb ring
Saracens: Lower pop to 64, Imp kills moved up to 700, increase spawn speed by 1 sec
Spanish: Imperial time to 700 kills
Turks: Imperial time to 650 kills
Vikings: Imp kills increased to 550
Changes to Forgotten Empires civs
Incas: 250 Kills for Castle Age; 400 kills for Imperial Age. 2 Razing. 80 Population
Magyars: Start at Castle Age; 600 Kills for Imperial Age. 1 Razing. 90 Population
Italians: 300 Kills for Castle Age; 500 Kills for Imperial Age. 1 Razing. 72 Population
Indians: Start with Thumb Ring and Chemistry. 300 Kills for Castle Age; 750 Kills for Imperial Age. 3 Razing. 60 Population; Non-elite unit
Slavs: 300 Kills for Castle Age; 600 Kills for Imperial Age. 2 Razing. 60 Population
Changes to African Kingdoms civs
Berbers: 300 Kills for Castle Age; 650 Kills for Imperial Age; 2 Razing; 64 Population
Ethiopians: Free Squires and Arson. Start in Castle Age; 500 Kills for Imperial Age. 2 Razing. 88 Population
Malians: 300 Kills for Castle Age; 500 Kills for Imperial Age. 2 Razing. 72 Population
Portuguese: 300 Kills for Castle Age; 550 kills for Imperial Age. 3 Razing. 64 Population; Non-elite unit
Changes to Rise of Rajas civs
Battle Elephants are disabled from stables.
Burmese: 300 Kills for Castle Age; 650 Kills for Imperial Age. 3 Razing. 64 Population
Khmer: Spawn Battle Elephants instead of Ballista Elephant. 300 Kills to Castle Age; 650 Imperial Age. 3 Razing. 60 Population; Non-elite unit
Malay: Free Squires and Arson. Start in Castle Age; 500 Kills for Imperial Age. 2 Razing. 96 Population (units)
Vietnamese: 300 Kills for Castle Age; 500 Kills for Imperial Age. 1 Razing. 72 Population
FIXES FOR CURRENT MAP BUGS =V= CBA_WK_v1
8k HP gates in Castle Age
https://www.voobly.com/match/view/17552811
https://www.voobly.com/match/view/17552398
Very nice guys thanks! I wish I was available today to stream more of these games
I should be available tomorrow or the next. Give me a jingle on the client.
Bugs? I'll forward to Gallas if he isn't watching this thread already lol
The double wall hp happens because:
In WK when a player reach castle age the walls get 2x hp by the mod, not map. You can test this if check the map without the mod.
This works fine in random games as walls have 900 hp by default, reaching castle age up it to 1800 hp (normal), then Fort makes 3000.
In CBA this not works like this. You start with 900 hp wall, then you get fort wall with 3000 hp and just after this you get the 2x hp by getting into castle age with a result of 6000 hp.
Possible solutions:
I may can disable this research, as it's a separated from age ups
or if not possible, then WK mod need an update to make Fort wall too to start with half hp from default
BATTLE ELEPHANTS ARE TOO OVERPOWERED FOR CBA
And in this matches basically if you have elephants in your civilization, you could win even 2v1 vs civs of cammels
http://www.voobly.com/match/view/17571700
http://www.voobly.com/match/view/17571836
https://www.voobly.com/match/view/17572034
We atm are getting 5-10 games per day, but each day we find a new players for play in CBA wk !.
Also I have a glitch with hud, and that seems is just with me, if someone could help.. [You must login to view link]
I have enough knowledge to make most of the changes that are required in this post, which I try but when saving the changes it says "This scenario is protected" (aokts) which I found strange, if someone knows how to solve this please write me to the pm and I will be willing to make all the changes for a balanced version (unofficial at least voobly accept it)
And in case of voobly (gallas) dont/cant give me access to the aokts, well I'm sorry to tell you that you need to swing fast since some of us just do not play / choose civilizations and all unrated, too unbalanced for rated.
And about Civ changes, I think Franks are too Op (due 40% fast spawn), should up imperial age to 550
You can't see this in the [You must login to view link], just that he added rajas civs to the program, while he did far more and I even can assume he did without Mantis's permission or knowledge.
I tried to contact with mullikine, but both here and on steam could not talk with him about this hidden "feature".
You can dodge this blocking by using normal edit or old aokTS versions, but I not found a way to remove this thing... Since I lost the hope for fix by the aokTS author, maybe sbody who can check what code it gives to the scenario when you add this text (even after you remove it, it still stay locked).
try editing ts.ini
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