Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > ArT oF RuSh (new exciting map)
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About the Map(AoR):
Starts in Castle Age(can't advance) or Imperial Age depending on what game mode you choose
Blank Tiny map (best suited for 1v1 and 2v2, though 3v3 and 4v4 is managable as well)
Complete random positioning makes it for either a close-rush, mid-rush or far-rush game, depending where the both players end up and the distance between them
Food-90000, Wood-90000, Gold-90000, Stone-5000
A few Units, Buildings and Researches are disabled to balance the gameplay.
MUST DO Pre-GAME SETTINGS:
Map All Visible
All TECHS (should be checked)
Game Speed = FAST
Comes in 3 game modes:
Pro (v1) - Restricted to Castle Age only. This mode feels much lighter
Elite (v1) - Imperial Age. Have to manually do upgrades and researches. A much harder mode
Hardcore (v1) - Post Imperial. All the upgrades and researches are automatically done before-hand. This mode requires speed.
Tips and Strategy:
1. Start with 3 stables to knight rush the enemy's villigers.
2. Next produce houses and barracks to boom pikes to protect your villigers from the enemy's knights. Strenghten your army
3. Grow your main base with barracks (and archery), strenghten your army and advance to your enemy for a front base to ram their base down with castles and siege workshops.
Key to Victory:
- Micro your knights' rush to perfection in killing the enemy's villigers
- Spread your villigers apart from each other but make your base really condensed together in order to make the enemy's knights be less efficient in moving and locating villigers
- Keep a close eye on your houses. You don't want to get housed and be a step behind
- Make sure you're more quicker(than the enemy) to advance and control more ground at the middle(battle location) to setup a strong front base with castles and siegeworkshop
My nick is Answer__ , you guys can catch me on voobly custom scenario lounge and deathmatch lounge
About the Map(AoR):
Starts in Castle Age(can't advance) or Imperial Age depending on what game mode you choose
Blank Tiny map (best suited for 1v1 and 2v2, though 3v3 and 4v4 is managable as well)
Complete random positioning makes it for either a close-rush, mid-rush or far-rush game, depending where the both players end up and the distance between them
Food-90000, Wood-90000, Gold-90000, Stone-5000
A few Units, Buildings and Researches are disabled to balance the gameplay.
MUST DO Pre-GAME SETTINGS:
Map All Visible
All TECHS (should be checked)
Game Speed = FAST
Comes in 3 game modes:
Pro (v1) - Restricted to Castle Age only. This mode feels much lighter
Elite (v1) - Imperial Age. Have to manually do upgrades and researches. A much harder mode
Hardcore (v1) - Post Imperial. All the upgrades and researches are automatically done before-hand. This mode requires speed.
Tips and Strategy:
1. Start with 3 stables to knight rush the enemy's villigers.
2. Next produce houses and barracks to boom pikes to protect your villigers from the enemy's knights. Strenghten your army
3. Grow your main base with barracks (and archery), strenghten your army and advance to your enemy for a front base to ram their base down with castles and siege workshops.
Key to Victory:
- Micro your knights' rush to perfection in killing the enemy's villigers
- Spread your villigers apart from each other but make your base really condensed together in order to make the enemy's knights be less efficient in moving and locating villigers
- Keep a close eye on your houses. You don't want to get housed and be a step behind
- Make sure you're more quicker(than the enemy) to advance and control more ground at the middle(battle location) to setup a strong front base with castles and siegeworkshop
My nick is Answer__ , you guys can catch me on voobly custom scenario lounge and deathmatch lounge