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THIS IS STILL AN ONGOING PROJECT, ALL THE INFO SHOWN HERE IS FOR FEEDBACK PURPOSE, IF YOU HAVE ANY ASKING/SUGGESTION/FEEDBACK PLEASE DONT HESITATE TO POST IT HERE.

THIS MAP WILL BE A COMMUNITY-FEEDBACK BASED VERSION.






Hi everyone,

Its time for a big update for one of the most played maps. it comes with lot of changes, some to balance the old civs, while the most will be completly new features.

IMPORTANTE NOTE: this map is being remade for the new 1.6 RC patch, therefore to play the new cba version you gotta update to new patch along the 1.6 data mod:

Patch: v1.6 RC
data mod: v1.6 Game Data


Contents:



New Civilizations




First of all, lest take a glimpse into the new civs coming to CBA. Keep in mind new civs will be added upon are implemented in 1.6 Game data.


B E R B E R S


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UU Description: Cavalry archers with a bonus vs other cavalry archers.
Code:
Elite: No Pop: 65 Spawn: 9 secs Razes: 2 Castle age: 300 Imperial age: 600




B U R M E S E


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UU Description:Powerful, but inaccurate mounted dart thrower.
Code:
Elite: No Pop: 60 Spawn: 10 secs Razes: 3 Castle age: 300 Imperial age: 600




E T H I O P I A N S


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UU Description:Fast infantry, powerful but vulnerable.
Code:
Elite: No Pop: 80 Spawn: 8 secs Razes: 3 Castle age: 200 Imperial age: 500




I N C A S


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UU Description: Infantry with bonus vs Cavalry. It can attack from 1 tile away.
Code:
Elite: Yes Pop: 80 Spawn: 9 secs Razes: 2 Castle age: 250 Imperial age: 400




I N D I A N S


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UU Description: High HP, slow cavalry archer.
Code:
Elite: No Pop: 60 Spawn: 12 secs Razes: 2 Castle age: 300 Imperial age: 700




I T A L I A N S


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UU Description: Archer with bonus vs cavalry.
Code:
Elite: NO Pop: 75 Spawn: 8 sec Razes: 1 Castle age: 250 kills Imperial age: 550 kills




K H M E R S


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UU Description: Heavy cavalry equiped with a scorpion / battle elephant: slow and heavy cavalry with weakness vs halbs and monks.
Code:
Elite: NO Pop: 60 Spawn: 11 sec Razes: 4 Castle age: 300 kills Imperial age: 700 kills




M A G Y A R S


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UU Description: Ligh cavalry with bonus vs siege.
Code:
Elite: Yes Pop: 80 Spawn: 10 sec Razes: 1 Castle age: Starting age. Imperial age: 400 kills




M A L A Y


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UU Description: weak and fast infantry, that only takes half a population slot.
Code:
Elite: Yes Pop: 110 Spawn: 8 sec Razes: 1 Castle age: Starting age. Imperial age: 350 kills



M A L I A N S


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UU Description: fast infantry, with ranged melee attack.
Code:
Elite: Yes Pop: 85 Spawn: 8 sec Razes: 3 Castle age: 250 Imperial age: 400 kills




P O R T U G U E S E


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UU Description: Siege unit that fire bullets.
Code:
Elite: No Pop: 60 Spawn: 10 sec Razes: 2 Castle age: 300. Imperial age: 650 kills




S L A V S


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UU Description: Cavalry with heavy melee armor.
Code:
Elite: No Pop: 60 Spawn: 10 sec Razes: 2 Castle age: 300. Imperial age: 600 kills




V I E T N A M E S E


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UU Description: Archer with high pierce armor.
Code:
Elite: No Pop: 70 Spawn: 10 sec Razes: 2 Castle age: 200. Imperial age: 500 kills





New balancing changes





-- Aztecs:
  • Squires researched.
  • suggestion: Castle age as starting age and imp kills pushed to 450.

-- Britons:
  • Yeomen: available in imp.

-- Chinese:
  • Castle age kills: 250 instead of 200.

-- Franks:
  • Imperial age kills: 500 instead of 450.

-- Huns:
  • Marauder: Available in imperial.

-- Koreans:
  • Thumb ring researched.

-- Sarracens:
  • Imperial age at 700 kills.
  • Spawn speed reduced by 1 sec.

-- Spanish:
  • Imperial age at 700 kills.

-- Turks:
  • Imperial age at 650 kills.




v23 Features




-- Battle Elephants:
  • They only available for Khmer civ as UU, and removed from being spawned at stables for all civs.

-- Goth stone wall:
  • Goth are able to build wall stone anywhere in the map, like any other civ.

-- More to come...



Old Unique Units graphics




you not quite like the aesthtetics for the new and old civs? thats ok, just get the old aoc uu graphics back:

https://www.voobly.com/gamemods/mod/1545/Old-Units-Slp


Download




A link will be provided, once all the changes are implemented and and overall feedback for all the features are agreed and approved by most part of the community.