6 to sheep
3 to wood
1 to boar
1 to more to sheep
3 to berries
1 to lure boar
1 more to berries
1 more to boar
1 make lumbercamp
1 more to lumbercamp
1 make NEW lumbercamp
research loom and click up
while advancing move 3 from food to wood
make barracks
feudal age:
make stable, train scouts
research mill and lumbercamp upgrades
have 5-5 vills on each lumbercamp
make few farms
put 2 to gold
make a archery range when you can afford it
have 4 to gold so you can afford archers for 1 archery range
Dark Age:
6 to sheep
3 to wood
1 to boar
1 to more to sheep
3 to berries
1 to lure boar
1 more to berries
1 more to boar
1 make lumbercamp
1 more to lumbercamp
1 make NEW lumbercamp
research loom and click up
while advancing move 3 from food to wood
make barracks
feudal age:
make stable, train scouts
research mill and lumbercamp upgrades
have 5-5 vills on each lumbercamp
make few farms
put 2 to gold
make a archery range when you can afford it
have 4 to gold so you can afford archers for 1 archery range
credit to hera