Troops queueing bugged

 LetMeCook


Join Date: 25 November 2024
Posts:7
Posted 25 November 2024 - 11:51 pm
Hi all,

When selecting lets say barracks, setting them on 1 key and then Shift Queueing to create 5+ at a time..some barracks get queues in, some dont.

So lets say from 5 barracks, 3 will produce, the other two will have zero production queued, even if the pop limit hasnt reached.

Anyone got a clue how to fix that?

Having to manually queue troops in 10-15 barracks is insane
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 Nath27


Join Date: 6 December 2023
Posts:68
Posted 26 November 2024 - 11:58 am
Don't know what you are talking about. Works totally fine for me. Remember that shift queuing queues exactly 5 units. If you select 10 barracks and u do one shift queue, then only 5 barracks will produce 1 unit each. However, if u do another shift queue, the next 5 units will distribute on the remaining barracks.
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 +_ANATOLY_

Community Patch Developer


Join Date: 19 December 2016
Posts:736
Edited 27 November 2024 - 8:06 am by +_ANATOLY_
hi LetMeCook
this is not MQ from aoe2 patch 1.0 1.0c 2.0 2.0c , this is MQ from user patch like Nath27 say it will produce 1 unit each instead of 5.
It is not a bug, it is a dev .I will try to see if we can use MQ aoe2 patch code on 1.6 RC.
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 +_ANATOLY_

Community Patch Developer


Join Date: 19 December 2016
Posts:736
Edited 27 November 2024 - 8:06 am by +_ANATOLY_
I relase a new version 3.8.2
new option MQ 5 units by building:
mq5.PNG
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 LetMeCook


Join Date: 25 November 2024
Posts:7
Posted 27 November 2024 - 3:41 pm
Thank you. I now selected that MQ 5 - lets see how it works.

Thanks a lot!!!
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 +_ANATOLY_

Community Patch Developer


Join Date: 19 December 2016
Posts:736
Posted 3 December 2024 - 10:00 pm
it outysnc , i will rollback
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 +chris@voobly

Voobly Team


Join Date: 3 October 2007
Posts:39278
Posted 7 December 2024 - 2:59 pm
A new update has been released which should resolve the issue.


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