Some mods doesn't work in 1.6...

 [Guololo]NaitoMare01


Join Date: 1 September 2018
Posts:12
Edited 6 February 2025 - 10:02 pm by [Guololo]NaitoMare01
For some reason when I have activated a number of mods, when I want to activate another one, they randomly stop working some of them, and I don't know what to do to make them all work at the same time. At the moment I have my list of mods like this and I haven't added more because of that problem.
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 +chris@voobly

Voobly Team


Join Date: 3 October 2007
Posts:39288
Posted 6 February 2025 - 10:33 pm
A list with all working mods on patch 1.6 can be found here (scroll down a bit):
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 +pablo@voobly

Community Patch Developer


Join Date: 30 November 2018
Posts:2187
Posted 6 February 2025 - 10:44 pm
Voobly can only loadtoo many mods. Likely that's what's happening.
Take the mods that never change, like the grid or the trees, and combine the contents of their folders into a single one. See the last part of this page:
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 DaChris


Join Date: 30 December 2012
Posts:11
Posted 7 February 2025 - 9:23 pm
I need a mod for Land Nomad map, so no one gets huns.. is it possible to get such a mod? Can i do it by my own? How?
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 +pablo@voobly

Community Patch Developer


Join Date: 30 November 2018
Posts:2187
Posted 8 February 2025 - 12:19 am
DaChris wrote:
I need a mod for Land Nomad map, so no one gets huns.. is it possible to get such a mod? Can i do it by my own? How?
There's no way to influence the random civ selection. The obvious solution is to pick civilizations, even if you sample tem with an external tool.


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