Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Naming units in Map Editor
[1]
Displaying 1 - 4 out of 4 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:








Word Association (73 users)

AoKTS updates (47 users)

1.6 reward campaing (27 users)

CBA PathBlood 1.8.2 (18 users)

CBA HERO v18 (17 users)

TIW 2020 Map votes (17 users)

New CBA Hero now supports HD / D... (17 users)
Most active threads in past week:








THis record just pauses and im u... (5 posts)

Unable to spec 1.6 game data games (4 posts)

a problem in download (4 posts)

Nobody can play 1.6 anymore. (4 posts)

1.6 out of sync without player d... (4 posts)

Strange bug (3 posts)

Elite skins for 1.6 (3 posts)
Any help would be appreciated.
Thanks!
-DRV
Oh and sorry about the thread placement, someone linked me to post here.. I thought it was strange but I'm unfamiliar with these forums.
Thanks!
-DRV
I got an answer to your question. It might be because your naming gaia units. Once you do that, the scenario editor thinks all triggers brand new apply to gaia. From then you muts reload! I find whenever I name gaia units, they never names themselves later. It might also be eaiser to go to the players tab, select the player you want unit names changed and then name them. I'm getting a scenario done myself that way. It is getting annoying with at least 70 fledged triggers. Not even close to 1k yet.
Anyway. You could always use one player just to set up names, then change ownership immediatly, givin that you dont want a change in stats normally. I've been working with this for a while.
Got any questions? PM me. I might be usefull.