Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Rambit CB Gold 2011:
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Vikings are way too strong, start with 5 kings + elite , they need either 4 kings + elite or 5 kings no elite, this still makes them quite strong but not overly.
Byz are way too strong, start with 4 kings, keeps + elite.. no way, I say normal towers, no elite and leave the 4 kings.
Mong start wuth 2 kings... they need to start with 3 like Sar, so give them +1 at least, even +2.
Brits and Maya are way too weak, they start with 1 king each.... and Brit dosen't get kills for 100 and 200 kills... no need for that at all, remove both of them and start Maya with 2, Brit with 3. (Maya are significantly better.)
Span start with 1 king.... they should start with at least 2.
Change the store back to as it was... there is no need to change the options like archers of the eyes... they are useless, nobody will pick it and tamerlane powering on mid much better idea, also the old store was much easier... just put it into the box...
if somebody wants to make all of these changes, it will be the new rcb everybody will play. TY.
anyways the main point of the map is NO HENRY V. without henry V archer civs become a lot better and infantry a lot worse. thats why archer civs have less kings but infantry was left the same.
Byz are way too strong, start with 4 kings, keeps + elite.. no way, I say normal towers, no elite and leave the 4 kings.
byza start with 5 kings, no elite, no keeps
vikings 5 kings, no elite and so on...
But not alot [You must login to view link] its evenly matched vs archers.Cause archers will own this map
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This is highly abusable.