Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > New CBF version
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Changes:
Imperial Age:
Vicks= 100 Kills,
Aztec=150 Kills,
Celts=200 Kills,
Teuts=200Kills
Goths=250 Kills,
Huns=250 Kills,
Japs=350 Kills,
Franks=350 Kills
Chinese=350Kills,
Byza=400 kills
Turks, Spanish, Pers and Koreans don't get imp. They have to research in TC
Other Civs=500 Kills
Pop Limits:
Pers, Turks, Spanish and Koreans start the game with 140 pop limit.
Sara start with 180 pop limit.
For every castle they lose, their pop limit will decrease of 20.
Once they get 600 kills/villager their pop limit will increase to 200.
Other civs start with 200 pop limit and it doesn't decrease if they lose one or more castles.
Resources:
30M of food, wood, gold and 199K of stone at start, instead of small amounts every 10 minutes.
Also removed kill counter and replaced with clear messages every 50 kills.
Hopefully now the civs are more balanced and also when we tested the map, we didn't experience any lag problems/crashes which ruin most cbf games.
On the other hand, I would have korea, spain and turk on 160, as 140 is low especially now if they lose their front castle they will be down to 120 .
And lol Donnie, from a defensive position yes, but a good attack from multiple sides with switch stance patrols, 200 viks could win.
Just think the reduction is a bit extreme but should get this rated, then we can play games and discuss further. As long as the constant game crash is fixed I'm happy, as right now CBF is pretty much dead cos of it.