Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Last Chance: RCB Gold Shadow Suggestions
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I think these buys would be too strong then for certain civilizations (e.g. persians, koreans, maybe byz). Plus, most of the time your pop slowly builds up to 200 of these units anyways (i.e. you delete other units over time and use the strong ones you already have to defend if need be), again unless you're maybe an archer civ that can garrison or the koreans I don't see the point and this would confer a significant advantage. However, if a lot of you people out there disagree with that, post here, but I definitely think it'd be a risky move and would need a lot of testing, which is something I don't want to do since I want the final version to be done in a couple weeks. You currently get 200 military pop of theo, william etc. not including monks/civilian pop if that helps any.
Thanks for the idea though!
RCB Gold Shadow F1 - Desert Under Pyramid
I fooled around with the X like in 2011 v2 but it looks weird now with the bigger base.
maybe less then 5 since it's pretty difficult to convert all of them
Something like: Look Out!!! Someone on the Map has 200 Beli, William, or Theo.
maybe less then 5 since it's pretty difficult to convert all of them
I don't think this is a big issue. I think people have gotten good at converting them and it'll be easier to do so with a missionary. Plus, the genitour costs three kings in this version so to get 5 of them that'd be 15 kings or 7.5 kings up top. Also, things like legions fury will make holding mid harder to lessen the chance of people powering up many skirms and/or gens at the same time. If you're having trouble with skirms just put your units on aggressive and continually stop them. Skirms shouldn't be an issue for anyone other than maybe your towers/castles.
about the genitour; I hate it and get annoyed and pissed off at the gen as much as anyone + almost never buy it. that is ironic since I was the one to add it, having no clue it would effect units so differently than a skirm. having said all that I still dont really think it needs to be removed. at most the price could be changed up another king, but I dont think even that is necessary as its already been up'ed by 1. I wouldnt mind if its removed but theres no point if its the right price. leaving it in can allow for ppl to waste a lot of kings on it so thats one potential positive.
I don't see how the current terrain is a legit issue but I do see how it could be improved to make it less bland. I'll upload a screen of this soon.
is it possible to like make a customizable spwaning gather point, like it is in cba with three differnt spwaning points that the player can choose from..sometimes the enemy just stands at the entrance of your base and keeps shooting your spwaned hero...
an interesting addition could be a tower update to guard tower for goths for one king....i have always felt that goths are the weakest civ in rcb
btw you deserve a big thanks from all of us....the auto delete auto boot bug was geting really annoying..i got booted three times in a row
I forgot about the spawning point thing. Isthismyname pointed this idea out awhile ago. Thanks for reminding me though.
The goths are greatly upgraded in the start in this version including a tower boost. Download the scenario and set yourself as goths and/or read the scouts to see the details.
I'm not sure what you meant by the last bit. Can you explain in more detail?
also, is there any way you can send more than one king to the top store or the super store at the same time....maybe you can make a tunnel at the mouth of the palce where you put your king to send it to the super/top store and make the tunnel narrow enough so that only i king passes through it at a time..it might work
On the second suggestion...transferring kings while playing is a skill. I guess I could change it to bring four kings in and two would go up top but I'm not sure if I want to since I know all that stuff works already. If a couple more people agree I could do this.
In Topic:
1. I like the terrain in shadow, i think many people as me, feel that the brightness is high, because for high sensitive eyes.
2. I think expand the middle zone for Tamerlane is not enough for justify high spending of kings. I think need +1 (+2 totally) ap upgrade every 7 seconds at least, stay in middle with any unit is very hard, more when some are teaming against which is in the middle.
3. I think is fair pay 3 kings to buy them genitour. Is a mistake put a limit amount of genitours, the cost rise generates balance needed. Against the skirms i think bassed on experience, genitour is most effective and worth it. Skirms needed also buy for 1 instead of 2, it cause a spam of invincible units.
4. turn up one second in the waiting time is very bad to gameplay. I think is equal to play in Normal mode time (almost everyone play in fast mode), in normal mode may be as play in slow mode time, i think.
its kinda analogous to how a queue works in a computer
William wallace +20
Normal Harald
Kushluck
guy with +8 ranged armor with +5 attack idk.
anything..