Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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V26 Changes:
Please let me know how the attack speed techs go. If they are over powered I will cut them all back to 50% instead of double. Wanted to stick to just fixing and balancing but I couldn't help myself.
well but anyway it's not tooooo strong so i think u did a great job
little problem: villagers get stucked very often!!! in last versions this didnt happened but now in all the positions they can build they gets stucked
but britons.... man britons are the worst civ ever.... i dont need +10AP when others defender civs have much better bonuses..... i really think u should think sumthing better!!!
why dont u do +1AP to every tower ap techno researched? i think it would be much much better
=> The power tower upgrade for 20.000 gold is useless. The shooting delay is too great that you can say now ... wow ... they rock ! It feels like no difference to "normal" power tower.
I find the briton bonus is actually great, it allows you to go through the first 40 minutes of the game without spending any gold on defense and you can easily get the first resource wave. It also saves you 40k gold in the later stages.
Most of the civs are fairly balanced at this point, most people just don't know how to utilize their civ bonus effectively.
i agree 40k gold saved is not bad but.... korean range+speed miners , china 2xchuck towers , spain faster buildings, maya free towers, jap and frank cheaper towers.... be serious man brit is the worst defender compared to those.... i just think it needs sumthing more maybe more AP or range or why not an eco bonus!! maybe50% trade cart cost or +% of carryed gold from market units!! or why not free scorpion towers!!
in my pov power towers speed is fair.... building them in right positions they are very effective... but still onagers and scorpion towers are the most unused towers of game!!
i really love game the way it is right now but as i keep saying britons need sumthing more
I like the Hun change.
Rams can still be blocked easily in certain spots.
Here is an example.
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The 4th screenshot shows the rams going backwards from hitting the vill wall
1 - Add damage object triggers to the shallows. Downside of this is people may leave villys on them without realising and lose villys, but that is unlikely as I can't think of any instance where a villy would stand on the shallows. Possiblye could happen if you send villys from one side of the map to the other and they walk over shallows a fair bit.
2 - Make villys like normal villys (cant walk over water or buildings). They would not be able to walk on the shallows, they would have to walk around them. Extra advantage of this is that the builders will not stop building when there is more towers to be built, like they do now. Down side is it will take longer to get certain places, I can increase the speed of villys but it would still be slower for most situations. Another is something we have been taking for granted which is villys could get blocked in places, which means you would have to put more thought into build patterns even for houses.