Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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Do you use skype or msn ?
Anywho I'll try to look into the map in the next few days and see if I can edit it.. I usualy pick things up fast, will let you know if I manage to do it
Example - Lvl 37 - +200 Melee armour 0 Range armour unit
- Lvl 38 - Seige Rams
- Lvl 39 - +200 Melee armour 50 Range Armour Unit
- Lvl 40 - Mega Rams
If you want to completely change the techs you should just make the team adjustments partial bonuses instead of full bonus. Example Persians would get double ele speed but allies would get 50% ele speed or something like that.
Like already mentioned some civs bonus are pretty useless in current game structure.
My point is that there is no unit in the game that axe towers are weak against so adding a couple levels would really change the gameplay.
But perhaps a better way to do it is to make the levels before rams harder so features like faster arrows etc are needed rather than everyone spending the game preparing for rams.
Thanks!
You must learn the civs bonus'. Apart from this there is not much to learn about this map(apart from strategy
The first 9 seconds everyone is idle, and this gives you time to press alt + d (Chat settings) and see what civs you are playing with. (99% of people want to play team random civs, this makes an even but unpredictable game)
When you know your civs, plan how to build an economy. Also use the market on the 9th second(Ctrl+M/or u have custom) to trade resources, mostly sell stone buy wood, but not always. This map is all about return of investment and villager management.
Each age has a separate trade unit from each trade place (Market, Dock, Sky Trade). Gold return for higher age trades is much better. Learn more about trades here : https://www.voobly.com/files/gamemod/41528401/TDII_V3_trade.png
Forage with your team to earn bonus' early if required, or the powerful Wallace trade unit, which can be upgraded with gold (The best unit to forage when you have already enough trade to upgrade it , or you have turks)
A 'Trap' must be built to stop dinosaurs which are the only unit that rush towards your tower and are very dangerous. Any game you play in multi player just watch your team mates and you'll see how its done. Noobs to this map often are asked to be the 'slinger' first which means they are only responsible for creating trade and slinging(basically chopping all game) This can give you time to learn the map and the strategies without pressure on them.
Try the map its fun, non micro-intense but heavily strategic dependent. Each game is different because of the different civ combinations.