Age of Empires II: The Conquerors > Game Mods > FestiveEdition
FestiveEditionby Proxwarrior33 - 7 downloads |
I only upload this mod here so that I can play it with my friends.
Mod is missing language file. Will be reuploaded
Original upload: [You must login to view link]
website: [You must login to view link]
Britons: Archers +2 range and attack and 20% more accuracy
Franks: Cavalry 3/3 armour +50% HP
Goths: Barracks 2x HP/Work rate
Teutons: Infantry +5 melee armour and castles +3 range
Japanese: Infantry attack and fishing ships work 25% faster
Chinese: Archers and Scorpions 2x the projectiles
Byzantines: Fireships +2 range and buildings 50% HP
Persians: Elephants bigger area damage and 50% HP and 3/5 armour
Saracens: Camels act like mamelukes
Turks: Similar as artillery but twice the effect
Vikings: Warships 50% HP and +4 attack and infantry self-heal
Mongols: Cavalry archers fire 20% faster and +4 attack and +10 vs siege
Celts: Siege units 50% HP and siege workshops 2x Work rate
Spanish: Villagers +60 HP and +4 attack and 2/3 armour
Aztecs: Monks 2x HP and +4/4 Armour
Mayans: Archers train 50% faster +4 attack vs archers and +4 pierce armour
Huns: Cavalry +4 attack vs buildings (Tarkans have +8 ) and 20% move speed
Koreans: Turtle Ships, towers, and mangonel line +2 range
Festivians: Buildings slowly regenerate
Humbuganians: Torchers now do 5x damage vs buildings and siege instead of 3x
Frostori: Ice Mages/Towers +2 attack and walls +500 HP
Humorish: Monks +3 range and siege fire 33% faster
Yearro: Firework units +2 projectiles
Goldian: Trade units 2x HP and rewarded +1000 gold
Stonish: Stone miners collect +10 more stone and work 25% faster
Epicani: Gunpowder units +2/4 armour
Mod is missing language file. Will be reuploaded
Original upload: [You must login to view link]
website: [You must login to view link]
Britons: Archers +2 range and attack and 20% more accuracy
Franks: Cavalry 3/3 armour +50% HP
Goths: Barracks 2x HP/Work rate
Teutons: Infantry +5 melee armour and castles +3 range
Japanese: Infantry attack and fishing ships work 25% faster
Chinese: Archers and Scorpions 2x the projectiles
Byzantines: Fireships +2 range and buildings 50% HP
Persians: Elephants bigger area damage and 50% HP and 3/5 armour
Saracens: Camels act like mamelukes
Turks: Similar as artillery but twice the effect
Vikings: Warships 50% HP and +4 attack and infantry self-heal
Mongols: Cavalry archers fire 20% faster and +4 attack and +10 vs siege
Celts: Siege units 50% HP and siege workshops 2x Work rate
Spanish: Villagers +60 HP and +4 attack and 2/3 armour
Aztecs: Monks 2x HP and +4/4 Armour
Mayans: Archers train 50% faster +4 attack vs archers and +4 pierce armour
Huns: Cavalry +4 attack vs buildings (Tarkans have +8 ) and 20% move speed
Koreans: Turtle Ships, towers, and mangonel line +2 range
Festivians: Buildings slowly regenerate
Humbuganians: Torchers now do 5x damage vs buildings and siege instead of 3x
Frostori: Ice Mages/Towers +2 attack and walls +500 HP
Humorish: Monks +3 range and siege fire 33% faster
Yearro: Firework units +2 projectiles
Goldian: Trade units 2x HP and rewarded +1000 gold
Stonish: Stone miners collect +10 more stone and work 25% faster
Epicani: Gunpowder units +2/4 armour
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Information
Type:
Changes Game Play
Game Name:
Downloads:
7
Created By:
Proxwarrior33
Version:
0.0.1
Allowed in Rated Games:
Yes
Download Size:
50.95 MB
Uploaded By:
Website: