Community Forums > Voobly Community > Age of Empires II: The Conquerors > Random Map > Italians too overpowered
[1]
Displaying 1 - 10 out of 10 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
Dân số hiện tại:
AoKTS updates (99 Người chơi)
Word Association (79 Người chơi)
CBA PathBlood 1.8.0 (69 Người chơi)
1.6 reward campaing (65 Người chơi)
TIW 2020 Map votes (45 Người chơi)
Photos of Voobly Players (35 Người chơi)
New Voobly Client 2.7 (30 Người chơi)
Chủ đề tích cực nhất tuần qua:
Restore Problem (12 Bài viết)
If there is chance to advertise ... (8 Bài viết)
Old VCOM/Tournament forums (7 Bài viết)
Which AI can play DE Islands cus... (7 Bài viết)
Can't launch AoM T (6 Bài viết)
AOM Error "Unsupported Grap... (6 Bài viết)
Please resume patch development ... (5 Bài viết)
They're special unit is an archer that has a large bonus over cavalry. They have bbc, and bbt. It costs 10% less to advance through ages. trade units cost 50%...seems like a god civ in bf
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
Well they actually reduced Koreans max onager range by one in 1.0c cos they were owning everyone which kind of goes against what you are saying.. lol