Italians too overpowered

 _I3acI__BLooD_


Posted 29 December 2012 - 4:58 pm
Does anyone else think that the italians are really overpowered?
They're special unit is an archer that has a large bonus over cavalry. They have bbc, and bbt. It costs 10% less to advance through ages. trade units cost 50%...seems like a god civ in bf
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 KnightMon


Posted 29 December 2012 - 5:13 pm
I've seen many people saying that the Slavs **** the Italians, Other says that the Incas are overpower, and other that the Saracens are overpower, that the Indians have a unbeteable elephant... bla, bla, bla I think that each civi have his advantage
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 Veteran_SouL


Posted 29 December 2012 - 6:02 pm
proves it now and give you my noob opinion (and traduction) ;huh
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 [ViCiouS]Marauder


Posted 29 December 2012 - 6:52 pm
The incas have a pretty sweet unique unit too, and they create almost instantaniously
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 KD2K


Edited 29 December 2012 - 7:37 pm by KD2K
I remember in DM when Koreans were introduced into team games, everyone complained that they were overpowered. Koreans are still part of AoC, but people learnt to adapt and figured out how to beat Kors. They are still immensely annoying if played right (due to range of siege onager), but understand that is its advantage, just like eagles being strong raiders for mayans...

I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.

'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'

Hint: Vikings on land.
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 [ A ]Noted


Posted 29 December 2012 - 10:48 pm
The first time u fight a teutonic knight with a mameluke, you would say that teutons are overpowered. This is the same concept
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 cardios94


Posted 29 December 2012 - 11:04 pm
noteroi you are my new god
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 Slash


Posted 30 July 2014 - 11:42 am
i like incas~!
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 [aGx]duckcity


Edited 30 July 2014 - 3:22 pm by +chris@voobly
on topic though: italian archers are still hardcountered by rams
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 calexus5678


Posted 30 July 2014 - 3:37 pm
KD2K wrote:
I remember in DM when Koreans were introduced into team games, everyone complained that they were overpowered. Koreans are still part of AoC, but people learnt to adapt and figured out how to beat Kors. They are still immensely annoying if played right (due to range of siege onager), but understand that is its advantage, just like eagles being strong raiders for mayans...

I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.

'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'

Hint: Vikings on land.

Well they actually reduced Koreans max onager range by one in 1.0c cos they were owning everyone which kind of goes against what you are saying.. lol


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