Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Request: Risk
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This is a video: you can google risk devo and find many more videos.
Wc3 https://www.youtube.com/watch?v=UYy-v7tZUsc
Sc2 https://www.youtube.com/watch?v=G7e04GRAgsE
Game dynamics:
At the start bases (barracks buildings) are split randomly between players.
Each players starts with 4 gold. The basic unit costs 1 gold.
Each minute, players receive 4 gold + gold from each country he owns.
- 2 bases country = +2 gold
- 3 bases country = +3 gold
- 4 bases country = +4 gold
and so on
plus you can see at the center of each country there is a campfire: units spawn there each minute when the county is owned. 1 unit spawns for 2 bases country, 2 units for 3 bases country and so on.
A player wins when he conquered all the map or has gold income of more than say 150.
Buildings:
There are only 2 buildings; barracks and docks. Both are unattackable and hence invincible. They shoot arrows. You can see a glowing circle under them, thats where a unit stands when owned and when captured a new unit takes its place.
Small countries, such as Switzerland and many of the balcans ones have 2 barracks each. By the video you can see the proportions. Also each country has a coloured terrain different from the neighbour ones and it has its name written.
Units
All the players have the same kind of units at disposal. So I guess the civ must be the same to avoid bonuses for AoE.
Barracks produce:
Rifleman: 1 gold cost / would be archer
Healer: 2 gold / would be monk
Knight: 5 gold
General (improved knight): 10 gold / would be say paladin.
then there are tanks which could be made into siege units.
Docks
Docks produce ships of course but also some land units.
Transport ship is 2 gold, all the rest is attack ships which cost is scaled based on the ship.
Map
So this is general overview, if you are interested let me know we can collaborate.
Yes that is supposed to happen
In the video there is a campfire from where units spawn. We can do just with a flag which is generally in the middle of the said country. To track it I think is kinda easy doing IF #number of barrack is say 5 change ownership of the flag, if flag belongs to player create object unit. Remember gold and these units spawn every 1 minute (a turn). Again doesnt need to be a flag in the corner just in the middle of the country. Also doesnt need to be gaia, just replicate the conditions and effect with trigger studio.
No, lets avoid that from the time being. In the wc3 version there are not the mega regions and the game works fine.
Could and could not do. It is interesting, but I would suggest keep everything equal, when the game works we could add it later and check it. - 1 step at the time basically. -
Will check later your scenario.
Also since is risk and originally supposed to be set in 1800s with rifles, and in europe, I would take out archers and put only Cannonners. As I think is fun to hear explosions rather than arrows. Gives more a european war feeling. So basically the 1 gold unit.
This map would need a 1000 pop limit mod as well. Can you combine that?
Do you need the map first to work for the mod or you can do it without?