Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > CBA/CBA Hero list of bugs
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the purpose of this thread is so we can help the community out one step at a time.
we will be focusing on other maps as well on the map pack, so if you guys can help us out, we want to help you guys out as well.
we also plan to introduce new maps to the map pack and also remove some, but we will let you guys know in advance as always.
BUG LIST
items marked like this will be updated with the next mappack releaseCBA bugs
spawn glitch - units continue spawning after castle destroyedtower bug? can go past max towersCBA Hero [AC] bugs
spawn glitch - units continue spawning after castle destroyed(AC) treb spawn can be blockedadd palaside walls backProbably CBA AC too.
rec: [You must login to view link]
Around min 13 at my (p5) base
not sure about the lag issue
rec: [You must login to view link]
Around min 13 at my (p5) base
I think if you block the spawn with a building/unit and then remove the obstacle even after the castle is destroyed and/or its player is defeated, it continues to spawn units... although I think this has been fixed as you can no longer block a castle's spawn with a building.
So the trigger doesn't loop until it's done...why?
+1, mostly in 1v1, i hate it
TREBUCHET HAVE TRIPLE RANGE?
LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...
TREBUCHET HAVE TRIPLE RANGE?
LIKE VEZIR COMPLAIN ABOUT THE ENEMY KILL HIM FROM THE BASE...
because it's triple tech mod.. so siege engineers can be researched 3 times, so triple range is added. it's no bug.
siege enginers should not be researched x3.. Just in trebuchet..
Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.