Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > A New CBA Hero
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My proposals.
1) Option to send Death Rays to other players.
2) Atleast one time or rebuyable panic.
3) Middle Bonus. (Optional)
Could try all these features out in the new map, if it gets made.
Yea all good ideas. We can design the new map in the thread and someone might make it eventually lol.
There are already maps with this feature, old ones.
@Barry im curious to see how you gonna balance this one
For example:
-Team 1: sarra, pers, teut and viking
-Team 2: celts, jap, mongols and franks
Team one clearly outcivs them, therefore heroes or upgrades require more kills for them: team one 300 kills for archers and team 2 needs 150.
I dont know if you get the idea, though it has million combinations which are, maybe, impossible to do manually modifying the scenario.
For example:
-Team 1: sarra, pers, teut and viking
-Team 2: celts, jap, mongols and franks
Team one clearly outcivs them, therefore heroes or upgrades require more kills for them: team one 300 kills for archers and team 2 needs 150.
I dont know if you get the idea, though it has million combinations which are, maybe, impossible to do manually modifying the scenario.
I would write a whole new map from scratch than trigger this down. Maybe the guy who made dinamo cba could make it.
Back to Barry's starting idea, with proper modding it could be possible make a civ based balanced hero leveling new cba hero with blackjacks and ****s.
PS: I want scorpion hero with trebuchet range, fireship attack speed, saboteur blast and wall hp/armor without minimum range and armor weakness. Graphics would be a simple sheep.
lol why would you need modding to detect the civ, it already detects the civ in CBA Hero. Its a whole loada triggers and I wouldn't touch the current map. I hate adding on to old maps.
It's not for detect civ, it would be for civ based heroes, because normal heroes are not civ based (except few) and all are very different from each other (give gengis to mongol and Attila to huns and see what happens).
Ahhhh I understand. When I said civ specific I just meant infantry/cavalry/ranged etc..
he says he is doing a complete overhaul of the triggers for increased gameplay.