Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Design Questions > Can someone create DOTA mod
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DotA pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.
Each human player controls one hero, a powerful unit with unique abilities. In DotA, players on each side choose one of 112 heroes,each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Defense of the Ancients allows up to ten players in a five-versus-five format and an additional two slots for referees or observers, often with an equal number of players on each side.
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, unlike most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage they can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. This has caused emphasis on a technique called "last-hitting," which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow". Using gold, players buy items to strengthen their hero and gain abilities; certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the mod. Item choice also affects play style, as any given item may increase one statistic while leaving another unchanged, or give unique abilities changing the playstyle of the hero.
DotA offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined, allowing more flexible options.
We on AOC can make a DOTA mod which will be a 3v3 RPG game with 44 heroes each with unique graphic and skills which will make our AOC community develop.Since i am not a mod-creator,i need someone who can help finish this mod.I got you the graphics of the units and the buildings,and even the terrain map.If you want to help,please use these graphics and if u have any questions ask me.
Thanks for considering reading this
Some buildings [You must login to view link]
Buildings For DOTA project:
Tower [You must login to view link]
Units for DOTA project: 44 heroes
Chaos Maruader[You must login to view link]
Mortred [You must login to view link]
Skeleton King [You must login to view link]
Centaur [You must login to view link]
Tiny [You must login to view link]
Bolder Throwing Troll [You must login to view link]
Chaos knight [You must login to view link]
Viper [You must login to view link]
Huskar [You must login to view link]
Templar assassin [You must login to view link]
Naga [You must login to view link]
Black guard [You must login to view link]
Keeper of the secrets [You must login to view link]
Dwarven sniper [You must login to view link]
Void [You must login to view link]
Traxex [You must login to view link]
Cog [You must login to view link]
Bull King [You must login to view link]
Enigma [You must login to view link]
Phoenix [You must login to view link]
Soul Taker [You must login to view link]
Black-Half Dragon [You must login to view link]
Red-Half Dragon [You must login to view link]
Sword Demon Master [You must login to view link]
Fiend [You must login to view link]
Golshan [You must login to view link]
Ice Golem (Giant) [You must login to view link]
BigFoot(Giant) [You must login to view link]
Cyborg Boss [You must login to view link]
Avatar of Khaine [You must login to view link]
Barbarian Viking [You must login to view link]
Arch Devil [You must login to view link]
Sorpicore [You must login to view link]
Pinky Demon [You must login to view link]
Ancient Rhinoceros [You must login to view link]
Female Angel [You must login to view link]
Hobgoblin Bowman [You must login to view link]
Arch Angel [You must login to view link]
Phaadyr [You must login to view link]
True Shadow [You must login to view link]
Banshee [You must login to view link]
Bird Rider [You must login to view link]
Rock Golem [You must login to view link]
Great Unclean one demon [You must login to view link]
Some nature units found in the Dota map(8 natural units):
Fantasy wolf 1 [You must login to view link]
Fantasy wolf 2 [You must login to view link]
Fantasy wolf 3 [You must login to view link]
Wolf Riders [You must login to view link]
Store Keeper [You must login to view link]
Store Keeper [You must login to view link]
Ogre Lord Natural Unit [You must login to view link]
Roshan [You must login to view link]
[n00L] Roshan
Level: 30 (1789 experience)
HP: 7500
HP regen: 20
Mana: 0
Mana regen: 10
Damage1: 65-65 (Chaos)(200 melee)
Damage2: 190-198 (Chaos)(700)(Only used when attacking flying units)
Armor: 4 (Heavy)
Mspd: 270
BAT: 1
Missile speed: 1000
Damage point/backswing: 0.3/0.3
Casting point/backswing: 0.47/0.56
Vision day/night: 1400/1400
Acquisition range: 150
Type: Ancient
Bounty: 150-400 (145+5d51)
Ability:
[A0K2] Inventory (1 SLOT)
[A0Q6] Inventory (2 SLOT ROSHAN) - only on 3rd spawn and higher.
[ANss] Spell Shield - 15 second cooldown.
[A0PW] Spell Damage Reduction - 75% spell damage resistance.
[A14B] Bash - 1.65 second stun, 15% chance, 50 bonus damage.
[ACtc] Slam - 2 second hero duration, 4 second unit duration, 6 second cooldown, 90 mana, 250 AoE, 70 damage, 50% movement and attack speed slow.
[A142] Roshan Aura - +0.5 armor each level, 10 levels. Automatically increases in level every 4 minutes after first creep spawn. Starts at level 1.
Item Drops:
[I0AW] Aegis of the Immortal
[I0B1] Cheese (3rd spawn and after)
Upgrade:
[R00F] Upgrades every 4 minutes after first creep spawn. Each level increases health by 500 and damage by 10. Max level of 10.
Creeps(4 creeps)
I. Lane Creeps
Notes:
Every 30 seconds, a creep wave will spawn, siege creeps will spawn every 7th wave.
Initially, a creep wave will consist of:
• 3 melee creeps
• 1 ranged creep
• 1 siege creep (only every 7th wave)
At 999, 1999, and 2999 seconds from the first wave, one additional melee unit will begin to spawn.
At 2699 seconds from the first wave, one additional ranged unit and siege unit will begin to spawn.
Instead of their usual XP bounty, denied units give 36 experience divided among enemy heroes in 1300 AoE.
[A06G] Creep next waypoint - This ability causes the creeps to be ordered along a lane path by triggers.
[A17S] SiegeUnit - This ability causes the unit to automatically attack any towers within 900 range.
When the appropriate barracks is destroyed (Ancient of War/Crypt for melee creeps, Ancient of Lore/Temple of the Damned for ranged and siege creeps), creep waves spawning on that lane will spawn the Mega version of that unit instead of the Normal version. When all barracks on all lanes are destroyed, the upgrades for the opposing side's creeps will all be set to level 30.
Treant Creep [You must login to view link]
[esen] Treant (Normal)
Level: 3 (62 experience)
HP: 550
HP regen: 0.5
Mana: -
Mana regen: -
Damage: 19-23 (Normal)(100 melee)
Armor: 2 (Unarmored)
Mspd: 325
BAT: 1
Missile speed: -
Damage point/backswing: 0.467/0.533
Casting point/backswing: 0.3/0.51
Vision day/night: 850/800
Acquisition range: 500
Type: -
Bounty: 38-48 (37+1d11)
Ability:
[A06G] Creep next waypoint
Upgrade:
[R008] Upgrades every 7:30 starting at first creep spawn. Each level increases health by 10 and damage by 1. Max level of 30.
Ghoul Creep [You must login to view link]
[ugho] Ghoul (Normal)
Level: 3 (62 experience)
HP: 550
HP regen: 0.5
Mana: -
Mana regen: -
Damage: 19-23 (Normal)(100 melee)
Armor: 2 (Unarmored)
Mspd: 325
BAT: 1
Missile speed: -
Damage point/backswing: 0.39/0.44
Casting point/backswing: 0.0/0.51
Vision day/night: 850/800
Acquisition range: 500
Type: Undead
Bounty: 38-48 (37+1d11)
Ability:
[A06G] Creep next waypoint
Upgrade:
[R003] Upgrades every 7:30 starting at first creep spawn. Each level increases health by 10 and damage by 1. Max level of 30.
Necromancer Creep [You must login to view link]
[unec] Necromancer (Normal)
Level: 2 (41 experience)
HP: 300
HP regen: 2
Mana: 500/500
Mana regen: 0.75
Damage: 21-26 (Piercing)(500)
Armor: 0 (Unarmored)
Mspd: 325
BAT: 1
Missile speed: 900
Damage point/backswing: 0.53/0.47
Casting point/backswing: 0.5/0.5
Vision day/night: 850/800
Acquisition range: 600
Type: -
Bounty: 43-53 (42+1d11)
Ability:
[A06G] Creep next waypoint
Upgrade:
[R00A] Upgrades every 7:30 starting at first creep spawn. Each level increases health by 10 and damage by 2. Max level of 30.
Druid of the Talon Creep [You must login to view link]
[edry] Druid of the Talon (Normal)
Level: 2 (41 experience)
HP: 300
HP regen: 2
Mana: 500/500
Mana regen: 0.75
Damage: 21-26 (Piercing)(500)
Armor: 0 (Unarmored)
Mspd: 325
BAT: 1
Missile speed: 900
Damage point/backswing: 0.5/0.67
Casting point/backswing: 0.7/1.97
Vision day/night: 850/800
Acquisition range: 800
Type: -
Bounty: 43-53 (42+1d11)
Ability:
[A06G] Creep next waypoint
Upgrade:
[R007] Upgrades every 7:30 starting at first creep spawn. Each level increases health by 10 and damage by 2. Max level of 30.
If you want to start working on this mod,write down in a comment so we dont end up with two guys creating the same mod.
About the AOC DOTA,its' design does not look like DOTA.Dota have creep waves which are 3 melee units and one archer and they upgrade by time,While the AOC DOTA one creeps are all aoc units,and the player must upgrade them,that doesn't sound like DOTA
Since the AOC DOTA map was very succesful and there are many players on Game.Ranger and voobly play it,this mod will be played by many players here.People love RPG games,why not create the first RPG mod on voobly?
NB! A game with 44 heroes certainly is not better than a game with 18 heroes. The developers have to keep adding new heroes, because otherwise the players would lose interest eventually, so they keep giving more options and enchantments. It is just a trick by them how to keep people playing their game and that way they keep earning more money.
We want a mod to play on voobly,not on direct play as the one u talking about,and the AOC DOTA MAP IS VERY BAD COMPARED TO THE REAL DOTA IDEA.
The creators' effort will be worth it,because there are many DOTA players who play aoc on gameranger,and in my all my team like the dota map.