Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Spider Blood v7 / Germs Blood 2
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Germs 2 is a fresh set of triggers using the same map.
I took out what I consider useless units and changed the kill progression.
I changed the hero to Nevski to make it stronger.
The map is finished more or less but I have not added defeat/resign/razes and some other small stuff.
Addition: I made a new germs file because I went through the triggers for the old map and fixed them yet they bugged out afterward. I had the same problems with the old spider map except that crashed when i tried to fix triggers. The same problems did not arise for new files.
I'd be happy to test it with you Barry
This ver is a full remake and its easier for me to have it detect a 1v1 instead of making a seperate 1v1 map.
selecting units and deleting other was part of the start.
Maybe, but its a fair bit of triggering work and I'm not doing it for useless units lol.
Seconded
Disagreed! Always been part of the map, shouldnt be removed.