Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Behavior of Personality 'None' 1.0c vs 1.4
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in v1.0c, setting the personality of an AI player to 'none' would make its military units walk around the map in some random fashion.
Apparently, this has changed in v1.4: AI players in custom maps with personality set to 'none' don't move their units (unless attacked). Is there an easy way to make the AI in 1.4 behave like the 'none'-version from 1.0c?
Thanks in avance for any help!
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