Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Design Questions > Activate visual mod based on data mod
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I've recently published my first mod on Voobly (http://www.voobly.com/gamemods/mod/650/Max-Extended-Help-AK). It replaces the tooltips with more accurate information (by changing the language.ini). However, it was made for use with the African Kingdoms data mod (http://www.voobly.com/gamemods/mod/647/WololoKingdoms-African-Kingdoms).
If you're playing with this on the base game, some of the information will be wrong. Is there any way to detect if the player is using a data mod and activate/deactivate a visual mod based on that? Would be quite useful if players can keep this activated all the time instead of having to remember to manually deactivate it every time they play standard AoC.