Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Trigger condition possibility
Trigger condition possibilitySubscribe
| |||
Posted 4 December 2016 - 9:22 am Is it possible to make a trigger that conditions deleting new buildings? | |||
Link | Reply | Quote |
| |||
Posted 4 December 2016 - 12:47 pm If that's the first building by the player yes, but if building a new, then can avoid the trigger. I assume you want some kind of anti-delete triggers, but those are really complex to make even with preplaced objects. | |||
Link | Reply | Quote |
| |||
Posted 4 December 2016 - 12:52 pm [MM]Gallas wrote:
I assume you want some kind of anti-delete triggers
| |||
Link | Reply | Quote |
[1]
Displaying 1 - 3 out of 3 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
Dân số hiện tại:
Word Association (93 Người chơi)
AoKTS updates (53 Người chơi)
1.6 reward campaing (43 Người chơi)
CBA PathBlood 1.8.0 (36 Người chơi)
Top 5 players of all time (R6) (33 Người chơi)
Photos of Voobly Players (28 Người chơi)
TIW 2020 Map votes (22 Người chơi)
Chủ đề tích cực nhất tuần qua:
$200 HEROFEST 1v1 TOURNAMENT by ... (6 Bài viết)
Can't launch AoM T (6 Bài viết)
Please resume patch development ... (6 Bài viết)
AOM Error "Unsupported Grap... (5 Bài viết)
Cant join voobly to play = Direx... (4 Bài viết)
Why will this error occur while ... (3 Bài viết)
Voobly disappearing without erro... (3 Bài viết)