Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Request: Mod to make units have to walk to blacksmith to receive upgra
[1]
Displaying 1 - 3 out of 3 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
현재 가장 인기있는 포스트들:
Word Association (63 유저)
AoKTS updates (34 유저)
CBA PathBlood 1.8.0 (24 유저)
Photos of Voobly Players (23 유저)
New Voobly Client 2.7 (19 유저)
1.6 reward campaing (19 유저)
TIW 2020 Map votes (16 유저)
이번주 가장 활발한 글:
Restore Problem (12 포스트)
Old VCOM/Tournament forums (7 포스트)
Can't launch AoM T (6 포스트)
AOM Error "Unsupported Grap... (6 포스트)
Additionally, each piece of armor/weaponry should cost 2/4/8 gold and stone, as the minerals would have to be mined from the earth.
It would stop units magically becoming stronger on the battlefield, and eliminate the guessing game of when your opponent gets his upgrades, which can make or break engagements.
Extra points: It would be really cool, but almost impossible to mod it so that each blacksmith was localized, not global. Only the armor from that particular blacksmith that researched it would be available.