Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > (refactored) Jurassic World 2 : Lost Kingdom
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i decided to start all over again with that map, only keeping the terrain.
Of course there are still the
MAIN FEATURES
- hunter chooser
- random hunter (improved)
- dino increasing updates (improved, see table below)
- hunter store (improved alot)
- prey store
- ap & hp for kills (prey)
- giver, giving player units and buildings to other players (not working)
GAME SETTINGS
teams: no team! unlock!
victory: conquest
starting age: standard
map: explored
LEVEL
At start, host can choose the difficulty: normal, hard or hardest
this has impact on the powerups of dinos in the different levels.
level 1 : 0-30 min
level 2 : 30-60 min
level 3 : 60-90 min
level 4 : 90-120 min
(gametime)
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Kings in hunter store:
Normal mode : 1 king every 30 min
Hard mode : 1 king every 25 min
Hardest mode : 1 king every 15 min
Hunter Store Options
Option 1 spiders +1 range
Option 2 armor upgrade (raptor +25/+25 ,spider +10/+10 , T-Rex +15/+15)
Option 3 T-Rex +1500 HP (on map)
Option 4 T-Rex +300 HP (on map)
Option 5 Spawn 20 Spiders
Option 6 Spiders +500 HP (on map)
Option 7 Spiders +300 AP (on map)
Option 8 Raptors +300 AP (on map)
Option 9 Raptors +2500 HP (on map)
Option 10 Spawn 20 T-Rex
SCREENS
FULL MAP
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CHOOSER
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STORES
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GIVER
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HUNTER BASE WITH POWERUP ON SNOW
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Hey all,
i really enjoy the jurassic mod
so i created a map for it with many features!
including:
- random hunter
- choose hunter
- dino evolution
- hunter store
- prey store (towers)
- +ap/hp from kills (prey)
- giver (ability to give players to others after disconnect)
game settings:
teams: unlock!
victory: conquest
starting age: standard
map: explored
Hunter Base
i tried to keep the place for hunter base and store as small as possible.
Stores
Chooser
dissapears completely after picking hunter
i hope you enjoy this map, please leave feedback
happy gaming
prize
Thank you for your feedback.
Spider range can be bought by hunter and can be disabled by deactivating spiders at start. If "normal" mode is choosen, spider range is excluded from store options as well.
But of course there is perhaps more work to do in order to get this map better balanced
i already added alot things that are not in other jurassic maps , like hunter store, prey powerup from kills, wall upgrade by castle, player giver etc
but i will think about more features!
thank you!
chris
Most bases are huge in the scenario, so it is a lot easier to defend by default, therefore I think Hunter needs something good too.
I agree.
It has to be challenging for preys, otherwise hunters will quit and it's simply not a good hunter/prey - map
Hello Relloo,
thank you for your feedback!
Spider range can be bought by hunter and can be disabled by deactivating spiders at start. If "normal" mode is choosen, spider range is excluded from store options as well.
But of course there is perhaps more work to do in order to get this map better balanced
chris
Also I recommend run trigger and unit id renumbering.
thanks for your feedback. 10Ap for towers cost 2000 Gold, if one player had 500Ap that means, he spend 100k gold
I think some kind of bug appeared - i will check!
You know its not easy to balance a map, but i will see what i can do
A preys tower should get around 100-150 AP while hunters units
can easily get 15k hp +50 armor i thought thats a good start
Lets see how we can improve this
Again thank you
Chris