Need Help

 Freyer


Posted 21 April 2011 - 10:10 am
Need a method of anti delete using triggers similar to the one used in cba?

anyone know how?

its the last thing i need to complete my map
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 BF_Basse


Posted 21 April 2011 - 12:56 pm
Trigger Name: Building Destroyed
Starts: ON
Looping: NO
Condition: Destroy Object (building)
Effect: Activate Trigger: Building Deleted

Trigger Name: Building Deleted
Starts: OFF
Looping: NO
Condition: Timer: 4
Effect: Punishment for deleting building

Trigger: Have Razing
Starts: ON
Looping: NO
Condition: Accumulate Attribute: 1 Razing
Effect: Activate Trigget: Razecounter

Trigger: Razecounter
Starts: OFF
Looping: NO
Condition: Accumulate Attribute: 1 Razing
Condition: Timer 2
Effect: Tribute: 1 Razing from player to GAIA
Effect: Convert Razing to something else (preferably flag using create object or hidden resource using tribute)
Effect: Activate Trigget: Have Raze
Effect: Deactivate Trigger: Building Deleted

This should work. If it doesn't, try put the timer in Building Deleted to a higher number, but not too high.
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 Freyer


Posted 21 April 2011 - 5:04 pm
im having a bit of trouble with the last bit where you have said to tribute 1 raze to gaia i go to effect tribute and all that is listed is food wood gold or stone

may i trouble you for a little more info as how to setup the last trigger
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 [ViCiouS]____Tom____


Posted 21 April 2011 - 9:38 pm
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Trigger Script Editor v2 coupled with AoK Trigger Studio are two essential tools for designing scenarios today.




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