Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Rambit CB Gold
[1]
Displaying 1 - 4 out of 4 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (58 users)
AoKTS updates (29 users)
Top 5 players of all time (R6) (23 users)
Photos of Voobly Players (21 users)
1.6 reward campaing (21 users)
TIW 2020 Map votes (17 users)
CBA PathBlood 1.8.0 (17 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (13 posts)
Restore Problem (12 posts)
AOM Error "Unsupported Grap... (9 posts)
If there is chance to advertise ... (8 posts)
๐ Let's Restart Custom Scenar... (7 posts)
Which AI can play DE Islands cus... (6 posts)
Old VCOM/Tournament forums (4 posts)
[You must login to view link]
thx
-double spawn/ possible to spawn 2 different or even same heroes
-towers in middle fair and evenly spaced
-charlemagne costs 4
-archer civs less kings to start
-gates/walls/towers on path from each base fair and evenly spaced
-Stopped crashing from buying global with too many units
-stopped crashing from pyramid destroyed with too many units/buildings
-fixed and added more triggers for tasking kings to stop king blocking
-castles still created when enemy units blocking area
-filled n haystacks in castle area to stop unit glitches
-haystacks on each half of base removable by player
-trigger to stop spawn blocking if many enemy units crowded on spawn
-fixed bug so doesnโt remove spawn point selector with certain civs
-moved spawning back 1 space so units can get around back of castles/haystacks
-spawn point selector easier, more clear/understandable
-more hp buyable for transport ship
-4 new spawning heroes
-villager costs 6, but good civs (like persains) lose some stone
Could it please be rated ?