Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Castle Blood Heroes (Original)
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I give you, CBH
Now i know you are all thinking this already exists but the truth is, this map was in the works when i was a staff member, with Master_G's help we put together a plan for the scenario and I began work, due to time restraints in my life i had to put it on hold until now.
This is how the map works;
Firstly the map is 100% balanced and fair, there is no "luck" element to this map!
Each player starts with the same units and 1 king within the store, you can choose from 1 of 5 extra units to aid your attacks (much like MCB Store).
You will recieve a king everytime you recieve a set of villagers, which like CBA are gained by getting razes.
You will have slightly more units then in CBA making is more difficult to control your units. Your units will get stronger as you get kills in multiples of 100's, currently there are 15 waves of units!
The aim of the game is simple, destroy you enemey!
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I am expecting bugs in this map and have already done testing with DZ clan, please report and bugs and i will fix them as soon as possible! Enjoy
This map sounds awesome, will test right away
Casual players on the other hand, they'll probably love (and hate due to the less random nature) this.
I would define a blood as a scenario that can be fairly played with any civilization (if by the use of same civ, if needed), requires a certain building to be destroyed to win the game, has unit progression (usually multiple units) through the accumulation of kills, and includes middle incentives to prevent camping along with adequate distance between bases. CBA is close to this and CB Heroes even closer, but there are still discernible differences between Grave Blood and CBA or Gwars Blood and RCB. CB variants are rarely played same civ, and when they are - the bases are too far apart which promotes camping (or even staying closer to your gates for faster reinforcing). A lot of bloods promote fighting at the middle of the map (see Grave Blood, Smosh, etc) or in between two players at a fair distance (see Spider Blood, Germs, etc).
Your definition of "Bloods" may be different, but most competitive and top CS players agree with this.
Also, I am not familiar with either map you mentioned so I cannot comment on them.
Lmao.