Age of Empires II: The Conquerors > Game Mods > Buff Stuff
General changes
Aztecs
Britons
Byzantines
Celts
Chinese (Looking for a buff idea ?)
Franks
Goths
Huns
Japanese (Looking for a buff idea ?)
Koreans
Mongols
Persians
Saracens
Spanish
Teutons
Turks
Vikings (Looking for a buff idea ?)
Other minor changes
Buff Stuffby CitronVert - 167 downloads |
- Men at arms:
cost -15 food (60F 20G -> 45F 20G) - Longswordsmen:
cost -20 food (40F 20G).
+1 melee armor, +5 hp - 2 handed swordsmen:
cost -20 food (40F 20G).
+1 melee armor - Champions:
cost -20 food (40F 20G). - Men at arms research time 40s -> 20s
Longswordsmen research time 45s -> 20s. Cost 200F 65G -> 80F 40G
2 handed swordsmen research time 75s -> 45s. Cost 300F 100G -> 200F 100G - Longswordsmen and above created +15% faster (21s -> 18s)
- Infantry bonus damage against eagles decreased by 50%. (2-6 depending on upgrade, now 1-3)
General changes
- Cavalry archers line cost -10 gold (40W 70G -> 40W 60G)
- Camels no longer in ship armor class.
Land units keep original bonus damage vs camels, except :
- Towers +1 attack vs camels (instead of +6/9/10)
- Castles +2 attack vs camels (instead of +11)
- Town centers +2 attack vs camels (instead of +5)
- Bombard cannons and bombard towers have no bonus damage vs camels (instead of +40).
Heavy Camel research time 125s -> 80s. - Guard towers/keeps now fire 3 arrows instead of 1.
Keeps cost 50 stone instead of 125 (total cost is 25W 50S). - Scorpion line +2 attack
- Hand canoneer cost -5 gold (45F 50G -> 45F 45G)
- Arbalests cost -8 gold (25W 45G -> 25W 37G) (only arbalests, not xbows)
- Cartography free at start of the game.
- Monks average conversion time increased slighlty (+0.5 sec), conversion randomness reduced.
- Trade carts size reduced (better traffic)
- Chemistry no longer slows down onager projectile speed. (AoC bug)
- Bombard towers +3 damage vs rams
- Bombard cannons projectile move 75% faster
- Petards cost -20F (80F 20G -> 60F 20G)
- "Hoardings" technology increases castle hp by +3000 instead of +1000
Aztecs
- (Elite) Jaguar warriors cost -15 food. +15 hp (from 50/75 to 65/90) and +1 attack. Bonus damage against infantry reduced from 10 to 6.
Britons
- Yeomen gives +4 attack bonus to towers (instead of +2) and +1 range
- (Elite) Longbowmen created 15% faster (19s -> 16s). Elite longbowmen cost -5 gold (35W 40G -> 35W 35G)
Byzantines
- Get heavy scorpion
- Elite Cataphract upgrade cost decreased (1600F 800G -> 1400F 800G) . Logistica (1000F 600G -> 700F 500G)
Celts
- Woad raiders cost -10 food. (65F 25G -> 55F 25G)
Chinese (Looking for a buff idea ?)
- TC +7 LOS
- Get bombard cannons
- Stone walls +20% HP, built 100% faster. Towers +50% HP, built 30% faster
- Start the game with +75 stone
- Non-elite Chu Ko Nu +15% creation speed (19s -> 16s). Elite Chu Ko Nu cost -3 gold (40W 35G -> 40W 32G)
Franks
- Knight-line +25% hp instead of 20%. Scout line +20hp
- Militia-line upgrades are free (except champion)
- Throwing Axeman line +10 hp (50/60 -> 60/70), +1 attack (7/8 -> 8/9), +1 range
- Unique technology replaced by a new one : Charge (600F 300G) : Light cavalry +2 attack
- Paladins upgrade allows creation of Frankish paladins in castles, who have a cooler sprite and +1 range
Goths
- Militia line do not benefit from the decreased cost introduced by this mod, infantry cost is exactly the same as in vanilla.
- Benefit from the other infantry changes (mainly longswordsmen buff and research cost/time decreased).
Huns
- CA discount tweaked because CAs cost now -10 gold.
In castle age the cost is still 30W 53G (EXACTLY the same as vanilla AoC)
In imperial age the cost is slightly decreased, from 28W 49G -> 28W 44G - Tarkan line +1 pierce armor, moves 3% faster. Non elite tarkan +1 attack.
Japanese (Looking for a buff idea ?)
- Samurai line cost -15 food, +5 hp. Non elite samurai +1 attack.
- Get Bloodlines.
Koreans
- Foragers work 15% faster
Mongols
- Non elite Mangudai fire delay decreased (from 10 to 5, to give them an advantage over CAs)
Persians
- Get Heresy. New bonus: Heresy is free to research upon Castle Age
- Mahouts tech replaced by a new one. Loyalty (Castle age tech) - Units are harder to convert (+3s)
- Elephants reworked because of the new conversion resistance bonuses:
Elephants cost raised from 200F 75G to 270F 100G. 40% longer to train.
Elephants take 2x more damage from siege weapons.
Elite war elephants +20% faster. - Get fortified walls.
- New bonus: Cavalry archers +1 attack.
Saracens
- Get Heavy Scorpion
- Non-elite mamelukes have +5 HP, +1 attack
- Zealotry tech costs 600F 600G (instead of 750F 800G)
- New civ bonus : Cavalry archers +20% faster and +1 range
- Markets cost -50%
Spanish
- Elite conquistadors +1 attack. +3 bonus damage vs infantry
Teutons
- Teutonic knight line +10 hp (70/100 -> 80/110). Cost -10 food. Non-elite TK +1 melee armor
- Get siege rams
Turks
- Janissary costs -5 gold (60F 55G -> 60F 50G)
- New civ bonus : Cavalry archers +10 hp. Heavy + 15 hp.
Vikings (Looking for a buff idea ?)
- Berserkers cost -20F (55F 25G -> 35G 25G). HP buffed from 48/60 to 55/65. +1 attack vs cavalry. +2 attack vs buildings
- Get halberdiers
Other minor changes
- Outposts don't cost stone, cost 30W instead of 25W 10S
- Murder holes costs gold instead of stone (200F 200S -> 200F 200G)
- Trade cogs produce +30% gold
- Non-elite Eagles +3 attack bonus vs cavalry, creation time decreased to 30 sec (instead of 35 sec).
- Squires costs 100F (instead of 200F), Husbandry 150F (instead of 250F), Tracking 50F (instead of 75F).
- Town watch costs 300F 50G instead of 300F 200G
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Information
Type:
Changes Game Play
Game Name:
Downloads:
167
Created By:
CitronVert
Version:
1.94
Allowed in Rated Games:
Yes
Download Size:
904.41 KB
Uploaded By: