Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Anti Delete Trigger Help
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So I'm just having trouble getting started and putting it together. You would have to have a trigger for each building you want anti delete protection on? Then triggers creating a unit in a pen for each player. It looks even more complicated than that when I try to read the Rambit Castle blood triggers.
I guess what i'm not seeing maybe that it has to check/count all of the other players remaining buildings and go off a building total? I'm not trying to do anything big like Rambit but it would involve probably 7 buildings each for 8 players. Any help or hints or links is greatly appreciated.
There's a lot of very short 1 condition 2 effect triggers in RCB and that's why i'm having trouble seeing the whole picture - thanks
-Brad
Path Blood
TSO
Eternal Blood
They all have slightly different systems as we all developed our own at about the same time.