Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Your Own Mod
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drop here your most fancy ideas for mods, I will try to bring them to reality
Topic inspired by [BigNooB]Metal_knight_
This is a summary with the things asked by people:
- herdable look bigger - visual mod
- edge of the map have color red
- show what units you have in control groups
- highlights the units that are getting converted
- age of mandela, show range of towers -> https://www.voobly.com/gamemods/mod/1434/Age-of-Mandala---Tower-Range-Mod
- DE civs -> https://www.voobly.com/gamemods/mod/1371/WololoKingdoms-DE
- animation with soldier for siege weapons
- Poisoned Arrows (new tech, HP of attacked units slowly decay to death)
- villagers can attack with hunting bows
- Llama Rider (new Inca unique unit, similar to Missionary).
- Wolves capable of attacking your (already converted) livestock.
- Scottish skirts for Celts.
- Display the number of villagers of each ressources without changing the minimap + Display the number of units without changing the minimap.
- Display progress bar of tech currently being researched
- DE units & icons reskin. -> some https://www.voobly.com/gamemods/mod/1300/DE-Balance
- queue techs -> https://www.voobly.com/gamemods/mod/1371/WololoKingdoms-DE , https://www.voobly.com/gamemods/mod/731//Overview , https://www.voobly.com/gamemods/mod/553/Tech-hotkeys
- Show the number of villages on each resources on side of game time
- place more than one selected tower/building at time ( like walls are build )
- bigger health bars
- mod in wk where i could choose ONE missing technology or any other unique tech from other civs. Like Mongols getting paladin upgrade, or torsion engine tech from ethiopians.
- auto scouting -> all we have is : https://www.voobly.com/gamemods/mod/509/14---Scout
- fix silly random:
- 3xtech + wk + queue techs
- DE graphics for boar and wolf -> https://www.voobly.com/gamemods/mod/1428/DE-Pig-and-Wolf
- Random costs mod
- auto farms: -> https://www.voobly.com/gamemods/mod/1430/Auto-Farms
- easy count units -> https://www.voobly.com/gamemods/mod/1441/ez-counting-1920x1080
- bigger deer: -> https://www.voobly.com/gamemods/mod/1451/Bigger-Deer
-mangonel range -> https://www.voobly.com/gamemods/mod/1465/Mangonel-Range-Mod
- patch for DE Balance mod -> https://www.voobly.com/gamemods/mod/1461/v15-DE-Balanced
sorry if I skipped by mistake some ideas , just post it again
1) a mod that makes herdables look bigger. I really don’t know how this helps at all, but people seem to like it on DE, at least on low ELO. It’s a visual mod btw.
2) a mod that makes the edge of the map of another color (I think it’s red), so that you’re sure you’ve explored well.
3) a mod that shows what you have in your control groups. I think it’s on DE by default, it’s not a mod; it would be cool to have it on Voobly.
4) a mod that highlights the units who are getting converted by monks. Not sure how the hell they even managed to create it in DE; I think it’s been deleted too, after raising some concern.
Finally, some time ago I’ve talked about Age of Mandala here, but I guess you’re not interested in it.
I started modding just few months ago and I'm still learning things.
But there are still many expert modders lurking around, that could use your ideas. So no need to hold back, let your imagination, go wild
Players do need to own HD on steam
this but as a mod for aoc/wk in voobly would be so cool.
Poisoned Arrows (new tech, HP of attacked units slowly decay to death).
Funny mods: Villagers being able to use their hunting bows to attack. Llama Rider (new Inca unique unit, similar to Missionary). Wolves capable of attacking your (already converted) livestock. Scottish skirts for Celts.
11
I started modding just few months ago and I'm still learning things.
But there are still many expert modders lurking around, that could use your ideas. So no need to hold back, let your imagination, go wild
I see. I tried to give it a shot too, but I’m just too ignorant on modding 11
One suggestion I can give to people who’d want to try though is using the shadows of the buildings. This is what the author of the mod said too and it’s just logical, if you think about it. If you add the “circles” to the shadows of the towers/town centers/castles, then they won’t be clickable I guess. I have no clue on how to modify the shadows though. I hope some expert modder will take interest in Age of Mandala at some point.
9
Display the number of units without changing the minimap.
Display progress bar of tech currently being researched
I think the spectator overlay mod can inspire you
DE units & icons reskin.
Display the number of units without changing the minimap.
Display progress bar of tech currently being researched
I think the spectator overlay mod can inspire you
DE units & icons reskin.
Example: