Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > CBA v8
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- Villager limit is now set to 10, this is to stop players populations being over run in long games.
- Redesigned unit spawn system to reduce map load
- Added unit spawn off and on switch
- Added grid to stop units running off map
- Added new castle effects
- Minor tweaks to anti-delete system
- Added goths stone wall system
- Fixed haystacks looping bug that caused lagg and crashing
- Added haystacks removal on base when player dies
Im sure a lot of you are wondering why there was not CBA v7, believe me when i say there are perfectly good reasons but none that are really important to this topic.
Testing began yesterday with a few very minor bugs found, these have since been resolved.
How did you go about adding stone walls for Goths? We can (have already) achieved this quite easily with modding which Voobly now allows the use of.
When you get mongols as P2, the Units dont spawn
thanks for telling me what i already knew
thanks for telling me what i already knew
That's some ****ic logic. Something is wrong for Voobly because someone allegedly sucked up to an Admin to get it implemented? While I'm not a huge uber pro at dat editing (I barely tinker with it anymore), I do know enough to get myself around AGE and get stuff done for design. If you enjoy creating a myriad of triggers upon triggers to allow simple functions that could be done easily with dat editing, then be my guest, but there is no reason to be rude or ignorant. How about you detail some reasons dat editing couldn't be the future of scenario design? Better yet, go edit some existing ideas some more and make a "difference" in this community, ****.
...by the way, WOO HOO FOR CBA v8!
the only change you need to make CBA is an anti camping feature PLEASE or make it a rule on voobly the same as other cheating, camping in CBA is the same as cheating and should get -150 points, im not talking about just behind the gate. when players realise they have a bad civ in 1v1 and garrison in castles so you can NOT win, and they win points, its the same as dropping someone in my eyes.
please
fix
it
u mean units would auto garrison inside castles?
if so, that is not a good change.
archer civs would be more hard to be defected = more unbalanced.
non-ranged civs are always weaker than ranged civs already.
ty