Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > =V= Rambit CB Gold 2012
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I did the following:
1) Put all the towers back the way they were
2) Made it so no players can use a treb to shoot kings on the top store
3) Made Legions Fury 6 kings and it applies to just outside the snow area in mid
4) Deleted random testing triggers
5) Added back in the previous kills system but the kill counters are still there so now you see both rubble for every 50 kills and every kill individually if you please
6) Made Khan and Harald just like any other buy (i.e. You no longer get 200 khan regardless of your pop and you now get 200 military pop just like robin, martel, subo, etc.)
7) Most importantly Weapon fixed the freezing issue by changing the terrain. Just tested it.
Here's the image of the completed 2012 map:
6) Made Khan and Harald just like any other buy (i.e. You no longer get 200 khan regardless of your pop and you now get 200 military pop just like robin, martel, subo, etc.)
Why did you do this? I'm not sure if it's too good of an idea. It may or may not make it more even. Looking forward to trying it out soon.
Good call on changing the kills system back though. The kill counters were lame.
Weapon
IMO creating the map from the start again isnt really worth it, cuz theres a good chance it will still freeze in the same way
BTW. duder, u are weapon right?
Yes, that removes it
Once when I used Seawall in a scenario, it creates some weird objects (no graphics, only visible in aokts) about 50 tiles away in a row in the water. This caused the game to crash upon start, but it fixed when I mapcopied over them
the trigger on gini is too strong. n in 80 % games its basically geni n monks war
also geni s move too fast so its fckin frustating even to convert them...
it takes away d fun prt frm game coz all focus more on geni n monks n less on units.
Without the map makers, AoC would die faster than it is now :p