Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Last Chance: RCB Gold Shadow Suggestions
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In Topic:
1. I like the terrain in shadow, i think many people as me, feel that the brightness is high, because for high sensitive eyes.
2. I think expand the middle zone for Tamerlane is not enough for justify high spending of kings. I think need +1 (+2 totally) ap upgrade every 7 seconds at least, stay in middle with any unit is very hard, more when some are teaming against which is in the middle.
3. I think is fair pay 3 kings to buy them genitour. Is a mistake put a limit amount of genitours, the cost rise generates balance needed. Against the skirms i think bassed on experience, genitour is most effective and worth it. Skirms needed also buy for 1 instead of 2, it cause a spam of invincible units.
4. turn up one second in the waiting time is very bad to gameplay. I think is equal to play in Normal mode time (almost everyone play in fast mode), in normal mode may be as play in slow mode time, i think.
1) You guys about the terrain!!! One guy says it was too dark and dull another says it was too bright. lol *shakes fist* I'll update something soon with the new terrain. On the brightness note. If you played the first rated version of shadow with light water that's been replaced with dark, deep water. Plus, I'm not sure how you can stand to play 2011 if you think shadow is bright... patches of snow everywhere in 2011, grey road, and desert all very bright.
2) Tamerlane is 9 kings now and every 4 secs compared to 10 kings and every 3 secs in 2011 v2. IMO Tamerlane + mid you just need to make sure you do it with significant pop but I agree that if you get a lot of martel at you you're screwed; Imp Aztec Charlemagne also beats Tamerlane, lol. I've thought about giving Tamerlane a global boost similar to beli, william, etc. but that'd make khan irrelevant. Oh wait you meant just to increase it to +2 ap every 7 secs from +1... I'm not sure. It'll probably stay the way I have it now.
3) I agree about the genitour. Not sure what you meant in the last sentence about skirms.
4) I have no idea what you meant by this.
Again, this isn't my choice. Read those other threads. For some reason everything needs to be perfect and final.
On the balance issue... all bombards in mid are undead for the first two mins which should help a little bit and at least give you a guaranteed two razes....you need to be sure to use it though otherwise it'll just shoot at other undead bombards.
its kinda analogous to how a queue works in a computer
I could do this but feel as if it'd take too much time to get it working just right. Transferring your kings is a necessary part of RCB anyways in terms of the mass macro skills you need to have. That is, you need to be dominating all over the map and also quick enough to transfer your kings up top. I think putting the bottom store at the different angle makes selecting 2 kings at a time easier though so at least that should help a little with this.
Yes, if you would've read even just the first post you'd see there's going to be the option to disable it on the kills/razes island.
11
I'm almost positive I'm going with the second one unless someone shows me something better.
Dead map.
this should be rated soon... I gave Donnie the okay so it's up to him.
RCB Gold 2012 F2
Major Changes from 2011 v2:
Gameplay:
Tiny Island:
Top Store:
Super Store:
I saw the new design and it confused me very much.. i dont get it why need to change the design. everbody is used to 2011 v2's, wich in my opinion is very good. 2012 desing is not about micro but about good looking wich made me kinda upset.
Some changes that I'd like:
-Add +7 or +8 ap to spawning heroes (top store) like in the 10th legion one. (for 7 kings)
-Make top store tamerlane 2ap/7sec powerup. (1ap is too weak)
-Genitour for 4 kings or remove, and make skirmisher. (fix elite skirm upgrade bug)
-Leave 2011 design.
If hes cavalry, he does genitour, if hes archer he dont.
If hes cavalry, he does genitour, if hes archer he dont.
Donnie unrated it because host choosing whether or not to activate gen isn't completely fairs so now it's a majority vote, which I mentioned above. Activating/deactivating other things (deact shadow mode, enable global mode) don't give host an advantage. Oh and actually whether or not the host is cavalry/archer doesn't matter. What does matter is the host's monastery and the only thing that matters there is whether or not they get the +3 conversion tech. All civs get faith and all genitours when bought (if enabled) get faith researched.
I saw the new design and it confused me very much.. i dont get it why need to change the design. everbody is used to 2011 v2's, wich in my opinion is very good. 2012 desing is not about micro
Certain defects are present each time someone changes the terrain in a map to certain things. RCB has undergone various edits over the years which left these defects a plenty. See here 2012 top design versus 2011:
Notice there isn't a bunch of crap in the water in 2012? Some of this "crap" can lead to a map freezing (e.g. sea walls, ice causing initial lag, units hanging over the map), which is one of the reasons the whole map was redone.
Other reasons for redoing the whole map include:
If you're confused by the map that's really weird. You should just look at it more. On the whole the map is the same with just many little changes.
Your notion that the
Oh and if I'm going to remake a whole map you're damn right I'm going to put my own design on it. Candidly the 2011 v2 map is way too bright plus it doesn't have any contrastive tones. There's no way I'm changing the design to the same colors as in 2011. Thanks for the input though. Keep in mind I didn't have to remake this thing and only did so to try and make the community better so if you can't respect that screw you.