Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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V19 Changes:
it's possible to block the path with vills... rams couldn't pass though them when i tried this.
you could make them be like ghosts or something.
we could stay there forever
We were playing v19*
because they attack and walk, attack and walk
but u can block their way
i'll try to take some screenshots if i get to that level again
but i'm almost sure the screenshots will get all dark ... idk how to solve that problem, it's my pc :/
GREAT JOB Rambit !
it's possible to block the path with vills... rams couldn't pass though them when i tried this.
you could make them be like ghosts or something.
I can confirm vills are able to block the path.
But I think it is not so important. Only a few attacks ...
i was p8 and in the second bonus wave i was receiving the stone bonuses from enemy team
i'm still not sure about it but i think i saw a p7 huns booming markets without doing houses
civs are good enaught but i think that right now the worst one are britons: theyr +5ap is useless in a game of 1 hour ^^ maybe it could be +1AP each blacksmith techno researched!
korean is overpowered they are better than franks and japs both and theyr +2 range at imp make it the top defender!! so maybe theyr bonus could be decreased somehow or you might up other civs bonuses!
Also, Chinese is like the worst civ now. Japs and Franks are fine imo...
they have +2 range in imp that means +2 range for rapids,power tower and axe tower too
so i can make them in the middle of the path rather than making in the corner cos they will be able to fire on both sides.
also i need to put only half vills on stone because i can mine faster with korean,use other vills for making trade
cho ko nu towers of chinese rocks each tower fires 4 arrows and each arrow has the ap mentioned in the info of tower and firing arrows 2X faster makes it better