Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Rambit Castle Blood 2013 v1 new map
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If you have feedback go post it in the other thread. Think I'm done with this one since it's a circle jerk atm. I'm getting rid of undead bombards and archer auto-spawn. I am listening to you guys. But seriously dude you should be playing cba. The design of RCB is all about having a chance no matter who is next to you. In 2011 even if you somehow managed to get to 4 kings brits vs goths the goth would be robin or above and you'd still be screwed. Sure genitour helped a little but yeah... go post in the other thread.
I do have an open mind, lol. Did I not say I'm listening to feedback and am going to get rid of undead bombards and archer auto-spawn.
This seriously is a waste of time arguing with you guys about stuff like that. I'll finish v4 in the next couple weeks then I'll be done. It really isn't worth it.
In the meantime go comment in the other thread/reread the list of possible changes.
So yeah. You're wrong again. Never have I not said I won't listen to you guys and do what the player base wants (for the most part). I will not alienate the current players that like the new features and instead I will compromise by having a more skilled beginning and having those things a little later for people to catch up. RCB is one of the most complex maps available. Getting things perfect takes time.
Edit: Last post. Going to do homework for 4-5 hours.
The only that all RCB community wants is a not crasher map, is impossible, but the crash rate could be decreased just deleting all that innecesary triggers that the map have actually.
1. Keep calm guys.
2. Weapon always repeats that he listens to your feedback and that he is trying to make the best of it. So give him a chance. I'm sure he would create exactly your favourite map, if enough people want it (there are not many chances that you want and as I see it at least 90% of the old players agree with those changes, mack).
3. Generally for v4: maybe it's possible to create a "noob" / help / normal version and one "pro" version, with no automatic helps at all? Would be the perfect solution for both.
4. To have here a real good discussion, i advice you to list the desired changes together with all reasons / argumentations and by that give weapon a chance to either convict you of his opinion or to see for himself that you are right.
regards
You should have just as easy of a time winning as before dude. Get the stick out of your ass. The map is fundamentally the same. Maybe you just aren't that good at it?
Beginning will be more speed based in v4,exactly like before (no undead bombard, no auto spawn), and helping things will be delayed. Give better feedback please.
The only that all RCB community wants is a not crasher map, is impossible, but the crash rate could be decreased just deleting all that innecesary triggers that the map have actually.
It's a subjective opinion to say 2013/2011 crashes more. I've had both crash multiple times in a row. As I stated in the other thread a hybrid with the 2013 unit creation mechanism (i.e. taskers not always on like in 2011) and taking out the anti-blocking triggers will be the best solution. This will significantly lessen the number of effects firing which should, hopefully, lead to less crashing.
Genitour was a mistake and it wasn't in 2010 or all of the versions before it. Is_this_my_name had no idea units would react to it differently when it was added. The skirm still works you just need to patrol it back and forth on no attack in front of units. If you have an idea for a defensive type buy (i.e. towers or something) tell me and maybe I'll do it if I can... I tried doing accursed towers behind the pyramid before and there just wasn't room. Right now, anyways, it seems that the genitour will stay out. Gameplay is more fun imo without it too. Buying castles was the staple defense back in the day...
The skirm doesn't work at all. It has been tested multiple times units don't aim at it. It is just a waste of a king.
And you're silly. "players give balance to the map" I do see your point but this just isn't the case when it comes to people feeding and it'd be best to give them something to let them fend for themselves. Plus, the map would be more fun for more people that way. No one wants to get wtf pwned just because they're brits vs koreans/persians in the beginning.
And goths vs brits? You just proved my point. brits is absolutely ****ed in the beginning in 2011 or 2013 all goth needs to do is shoot gate down buy a castle or two and it's gg for brit if there's no balance at all. That's just stupid... this isn't cba. People should have a chance no matter what civ they're against in the beginning.
So basically you want to change AOE all together. If your brit vs goth in any map you basically screwed. So will you be changing CBA as well to make it easier for brit to survive next to goth?
As far as someone feeding goes I feel it is up to the other players in the game to stop a feeder. That is how the game has always been played.