I’m not swayed either way to be honest, if it’s cleaner to leave it that’s fine.
It’s not really a necessary tech and most people research it simply because it’s available.
There is an error with the spawn of player P7, no matter how long or short spawn is selected, there is always 1 unit that will go to the middle, this is something that has been dragging on for some time.
It's a bit annoying when you start building on your base and start creating new units.
I have a question about something that I have noticed for a long time and that I notice every time it happens (for the worse). Is it possible for the game to start with the players' places in order? That is, p1p2p3p4 vs p5p6p7p8 or something similar?
I have noticed that many games, depending on the locations and a certain civilization that is critical to the team, if that civilization plays in a location separate from its teammates, it results in a loss due to having a bad location.
My question would be, is there a way to correct that and have the two teams play together with their respective allies?
In the case of 2v2: p1p3 vs p2p4
3v3: p1p3p5 against p2p4p6
4v4: p1p3p5p7 vs p2p4p6p8
Ordering players is possible with a map script but players have to select the correct one and set numbers accordingly. I assume someting similar in the scenario.
The trouble is if you change the player colours in a scenario the triggers don’t work (wrong players units spawn in the wrong positions).
It’s possible to set fixed teams but then players won’t be able to choose their team (won’t work for ffa and fmt).
The only way to make it work would require at least 8 times the triggers and there is already thousands of triggers.
I’m not sure what that would do for lag in the scenario.
I’ve already cut down the triggers a lot to reduced lag.
The trouble is if you change the player colours in a scenario the triggers don’t work (wrong players units spawn in the wrong positions).
It’s possible to set fixed teams but then players won’t be able to choose their team (won’t work for ffa and fmt).
The only way to make it work would require at least 8 times the triggers and there is already thousands of triggers.
I’m not sure what that would do for lag in the scenario.
I’ve already cut down the triggers a lot to reduced lag.
In the case of FFA, no team number is chosen, it is simply left without selecting anything. I think that in that case there would be no problem, since the "sign" is not included nor are the team numbers.
And for the FMT maybe yes, depending on the order in which they enter the game or if their place is saved (if the host is the friend). I think that for the FMT if there were more problems it would be playing with luck.
If we were to preselect teams it would have to be p1 p3 p5 p7 vs p2 p4 p6 p8 to make compatible for 2v2 and 3v3.
The team cannot be changed or not selected in this manner, meaning ffa will not work.
It’s not really a necessary tech and most people research it simply because it’s available.
So sorry for the inconvenience!
There is no reward for camping.
There is an error with the spawn of player P7, no matter how long or short spawn is selected, there is always 1 unit that will go to the middle, this is something that has been dragging on for some time.
It's a bit annoying when you start building on your base and start creating new units.
I hope they fix it.
Thank you!
I fixed the bug also fixed an issue where Bulgarians unit would come back to life after defeat.
I have a question about something that I have noticed for a long time and that I notice every time it happens (for the worse). Is it possible for the game to start with the players' places in order? That is, p1p2p3p4 vs p5p6p7p8 or something similar?
I have noticed that many games, depending on the locations and a certain civilization that is critical to the team, if that civilization plays in a location separate from its teammates, it results in a loss due to having a bad location.
My question would be, is there a way to correct that and have the two teams play together with their respective allies?
In the case of 2v2: p1p3 vs p2p4
3v3: p1p3p5 against p2p4p6
4v4: p1p3p5p7 vs p2p4p6p8
Thanks for answering.
It’s possible to set fixed teams but then players won’t be able to choose their team (won’t work for ffa and fmt).
The only way to make it work would require at least 8 times the triggers and there is already thousands of triggers.
I’m not sure what that would do for lag in the scenario.
I’ve already cut down the triggers a lot to reduced lag.
It’s possible to set fixed teams but then players won’t be able to choose their team (won’t work for ffa and fmt).
The only way to make it work would require at least 8 times the triggers and there is already thousands of triggers.
I’m not sure what that would do for lag in the scenario.
I’ve already cut down the triggers a lot to reduced lag.
And for the FMT maybe yes, depending on the order in which they enter the game or if their place is saved (if the host is the friend). I think that for the FMT if there were more problems it would be playing with luck.
Thanks for responding anyway.
The team cannot be changed or not selected in this manner, meaning ffa will not work.